A question. For events, there is a port = yes trigger/modifier. Can it also be used as port = no?
They work, yes.
I'm not good at this at all-- can someone explain what in this CB is causing the game to crash?
Validation Error Log
----------------------------------------------------------
At <mod>\common\cb_types.txt [fall_of_rome\on_success] (Line 4021, Column 2):
Invalid node "e_wre" in scope CbNormalCommand (value is: <a complex type>)
At <mod>\common\cb_types.txt [fall_of_rome\on_success_title\hidden_tooltip\FROM] (Line 4050, Column 4):
Invalid node "destroy_landed_title" in scope CharCommand (value is: yes)
At <mod>\common\cb_types.txt [fall_of_rome\can_use\FROM\has_landed_title] (Line 3996, Column 4):
"e_wre" is not a valid AnyTitle, ThisTitle, or No.
----------------------------------------------------------
End of Validation Error Log
But I've got e_wre defined in landed_titles.txt, and "destroy_landed_title = yes" is used in the vanilla invasion CB that the Mongols use. I ran the Validator too, but those parts should be okay.Code:Validation Error Log ---------------------------------------------------------- At <mod>\common\cb_types.txt [fall_of_rome\on_success] (Line 4021, Column 2): Invalid node "e_wre" in scope CbNormalCommand (value is: <a complex type>) At <mod>\common\cb_types.txt [fall_of_rome\on_success_title\hidden_tooltip\FROM] (Line 4050, Column 4): Invalid node "destroy_landed_title" in scope CharCommand (value is: yes) At <mod>\common\cb_types.txt [fall_of_rome\can_use\FROM\has_landed_title] (Line 3996, Column 4): "e_wre" is not a valid AnyTitle, ThisTitle, or No. ---------------------------------------------------------- End of Validation Error Log
Using the validator. Sadly I am no better at this stuff but at least this might give you a general idea of what exactly is wrong with it.
Is it possible to add effects/modifiers to titles within landed_titles.txt? How?
For an example, creating different titles can provide prestige, or say a titular Kalmar Union could have economic bonuses.
How exactly do I get my custom characters to appear in game? What I've done so far was go into the mod folder, make a folder to contain everything I wanted to change, and then I copied over the common, decisions, events, gfx, history, interface, localisation and map folders. I've added to the cultures, dynasties, religions and nicknames files, as well as made a new file with some characters, but otherwise everything is unchanged. However, when I open up the CK2 launcher I cannot select this "mod." What am I missing here?
1. You have to add localisation entries for your titles, how else will the game know what to call them?
2. female=yes
Is it possible to set the gift amount to a variable, or some user-selected?
Is it possible to add effects/modifiers to titles within landed_titles.txt? How?
For an example, creating different titles can provide prestige, or say a titular Kalmar Union could have economic bonuses.
I think you can use statistic_modifier too (condition: title).
has_landed_title = e_kalmar
Do you mean triggered_modifiers.txt? I haven't had much luck with static_modifiers.txt, but triggered_modifiers lets you do all kinds of things, but it can be rather tricky.
Code:has_landed_title = e_kalmar
could maybe work, if you give say global_tax_modifier = 0.25 or something.