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Has anyone had any luck navigating through the scope trees to be able to find relatives with more than one generation of separation? I'm trying to find a way to specifically find out if a person is a first, second, and/or third cousin for a rivalry event, but the effort is making my head spin. =P
 
Has anyone had any luck navigating through the scope trees to be able to find relatives with more than one generation of separation? I'm trying to find a way to specifically find out if a person is a first, second, and/or third cousin for a rivalry event, but the effort is making my head spin. =P

Nope. Even checking if someone is a first cousin requires a bunch of mother_even_if_dead and father_even_if_dead checks...so good luck with that.
 
Nope. Even checking if someone is a first cousin requires a bunch of mother_even_if_dead and father_even_if_dead checks...so good luck with that.
I forget, but what all does 'is_close_relative' cover? It might be easier to find close relatives (or close relatives of close relatives…), then exclude really close ones.
 
I've looked a bit at the scripted files in Stellaris, and I sure hope some of their goodies come our way. They have If/Else and While constructs!
I believe that is one of their perks for being on an updated version of the Clausewitz engine which we do not have, hopefully they can be retroactively added into CK2 though!
 
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Decisions are in the decisions folder. I don't see one for changing branches (as opposed to choosing branches when converting to Hindu) so it might be hard coded.
 
Can anyone tell me why the following code will not work? It is supposed to remove the province modifier adoptionist_center_modifier from any province where it exists. It is used from the immediate block of a character event triggered for the Papacy. I know it fires; it just doesn't remove the modifiers.

Code:
any_province = {
limit = {
has_province_modifier = adoptionist_center_modifier
}
remove_province_modifier = adoptionist_center_modifier
}

Is it not working because it is only looking at provinces owned by the pope? If so, how do I scope to ANY province in the game?
 
Does anyone know if event troops are affected by their home province's army bonuses from buildings and technology?
 
Does anyone know of a way to quickly make dna+properties for historical/bookmark characters, in game character creator, save, main menu, repeat is pretty inefficient and time consuming?
There used to be a portrait editing program around, but it was really old and outdated. I don't think anybody has ever replaced it. :(
 
There used to be a portrait editing program around, but it was really old and outdated. I don't think anybody has ever replaced it. :(
The guy actually put the source code up on github and said "Have at it" for anyone who wanted to update it. Personally, I can't code for crap and I did offer money to anyone who could but nothing came of it.
 
Is there a way to increase the chance of a mother dying in childbirth?

Is there a way of increasing the chance the child dies?

I think the mother death is an event or it's hardcoded.

For child death in defines there is:

Code:
  INFANT_DEATH_CHANCE = 0.0,             -- Chance of stillbirth / death at birth

but, it seems GoT mod uses something different.
 
How am I able to get more dynasty names for a culture? Right now all I have is smiths, soandso-ids, and of _____ surnames.

Also, is there a faster way/program available for changing txt files? I don't enjoy having to personally go through each file just to change the culture of the provinces.
 
Does anyone know how to print out your capital holding in the localisation files?
I tried [Root.Capital.GetName], but that prints your capital county and not your holding.
 
How am I able to get more dynasty names for a culture? Right now all I have is smiths, soandso-ids, and of _____ surnames.

Also, is there a faster way/program available for changing txt files? I don't enjoy having to personally go through each file just to change the culture of the provinces.
common\dynasties\dynasties.txt
Should be self explanatory