I'm having problems with some of my events. All of the events trigger each other appropriately, as far as I can tell. When I use event X they all show up correctly, but when the initiator event fires it is followed by 4 other blank events. Validator isn't giving any errors for the
Code:
namespace = HKC
character_event = {
id = HKC.0
desc = "DESC_HKC.0"
picture = GFX_evt_castle_garden
min_age = 16
capable_only = yes
prisoner = no
ai = no
option = {
name = "HKC0A"
prestige = -20
hidden_tooltip = {
random_list = {
25 = {
FROM = { character_event = { id = HKC.1 } #it stayed }
}
75 = {
FROM = { character_event = { id = HKC.2 } #it stayed }
}
}
}
}
option = {
name = "HKC0B" #Approach
limit = { NOR = { trait = craven
trait = paranoid
} }
prestige = 20
hidden_tooltip = {
FROM = { character_event = { id = HKC.3 } #it stayed }
}
}
option = {
name = "HKC0C" #it's nothing
}
}
character_event = { #garden twili
id = HKC.1
desc = "DESC_HKC.1"
picture = GFX_evt_castle_garden
is_triggered_only = yes
option = {
name = "HKC1A"#imprison
prestige = 20
random_list = {
50 = {
create_character = {
culture = twili
religion = sol_religion
random_traits = yes
female = no
dynasty = random
age = 16
trait = race_twili
trait = curse_imp
imprison = yes
}
new_character = { imprison = yes }
}
50 = {
create_character = {
culture = twili
religion = sol_religion
random_traits = yes
female = yes
dynasty = random
age = 16
trait = race_twili
trait = curse_imp
imprison = yes
}
new_character = { imprison = yes }
}
}
}
option = {
name = "HKC1B" #offer shelter
prestige = 20
limit = { NOT = { trait = paranoid } }
random = {
chance = 25
add_trait = kind
hidden_tooltip = {
FROM = { character_event = { id = 38268 #kind} }
}
}
random_list = {
50 = {
create_character = {
culture = twili
religion = sol_religion
random_traits = yes
female = no
dynasty = NONE
age = 16
trait = race_twili
trait = curse_imp
}
}
50 = {
create_character = {
culture = twili
religion = sol_religion
random_traits = yes
female = yes
dynasty = NONE
age = 16
trait = race_twili
trait = curse_imp
}
}
}
}
option = {
name = "HKC1C" #off with it's head
limit = { NOT = { trait = kind } }
random = {
chance = 50
add_trait = cruel
hidden_tooltip = {
FROM = { character_event = { id = 38259 #cruel } }
}
}
}
}
character_event = { #garden twili
id = HKC.2
desc = "DESC_HKC.2"
picture = GFX_evt_castle_garden
is_triggered_only = yes
option = {
name = "HKC0C" #it got away
}
}
character_event = { #garden twili
id = HKC.3
desc = "DESC_HKC.3"
picture = GFX_evt_castle_garden
is_triggered_only = yes
option = {
name = "HKC0A"#GUARDS
prestige = -20
hidden_tooltip = {
random_list = {
75 = {
FROM = { character_event = { id = HKC.4 } }
}
25 = {
FROM = { character_event = { id = HKC.2 }}
}
}
}
}
option = {
name = "HKC3B" #offer shelter
prestige = 20
limit = { NOT = { trait = paranoid } }
random = {
chance = 25
add_trait = kind
hidden_tooltip = {
FROM = { character_event = { id = 38268 #kind} }
}
create_character = {
culture = twili
religion = sol_religion
random_traits = yes
dynasty = NONE
age = 16
trait = race_twili
trait = curse_imp
}
}
option = {
name = "HKC3C" #off with it's head
limit = { NOT = { trait = kind } }
random = {
chance = 50
add_trait = cruel
hidden_tooltip = {
FROM = { character_event = { id = 38259 #cruel } }
}
}
}
}
character_event = { #garden twili
id = HKC.4
desc = "DESC_HKC.4"
picture = GFX_evt_castle_garden
is_triggered_only = yes
option = {
name = "HKC1A"#imprison
random_list = {
50 = {
create_character = {
culture = twili
religion = sol_religion
random_traits = yes
female = no
dynasty = random
age = 16
trait = race_twili
trait = curse_imp
imprison = yes
}
new_character = { imprison = yes }
}
50 = {
create_character = {
culture = twili
religion = sol_religion
random_traits = yes
female = yes
dynasty = random
age = 16
trait = race_twili
trait = curse_imp
imprison = yes
}
new_character = { imprison = yes }
}
}
}
option = {
name = "HKC1C" #execute
prestige = 20
hidden_tooltip = {
}
}
}