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That's because the on_pilgrimage trait disallows the title. Open 00_minor_titles.txt and change line 211 from

NOT = { is_inaccessible_trigger = yes }
to
OR = { NOT = { is_inaccessible_trigger = yes } trait = on_pilgrimage

(actually, I'd recommend making a custom trait to that effect instead of using a vanilla one, if this is going to be something more than a quick test).

Thanks for the advice. I created a trait, with pilgrimage = yes to it, and added it as an exception to the commander minor title as you said, sadly it still doesn't work. The next day the trait is added the commander is automatically removed from the army, but the trait remains (there is an event to remove the trait when a character with it is at peace or is no more in command), and so the regency.
 
I managed to show the countys in map but now i cant seem to make the game see them as working provinces i think.Added all of their history etc. only thing need to adding is flags but still i only get this
(...)

Are your various map images saved in the right formats? Maybe the province information simply can't be read properly.
 
What is the current merge behavior for 1) decisions, 2) events, and 3) Traits when you have a duplicate item?

Or to put it another way, has a way been added to override a single decision/event/trait without having to replace the entire file in question?
 
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Hello I didnt spend time to scroll through 1446 pages to find ways to incoperate Coat of Arms (Planning to add many of a local armorial from the the Illustre Lieve Vrouwe Broederschap [Illustrious Brotherhood of Our Blessed Lady] that was founded in 1318 and has its base in 's-Hertogenbosch, the Netherlands. Prominent members of the brotherhood during the 15th and 16th centuries included Jheronimus Bosch and William of Orange.) Example:
https://www.bhic.nl/memorix/genealo...rchiefnummer=1232&inventarisnummer=146&cp=111

Any tips what I should and how to do it?
 
What is the current merge behavior for 1) decisions, 2) events, and 3) Traits when you have a duplicate item?

Or to put it another way, has a way been added to override a single decision/event/trait without having to replace the entire file in question?
  1. Merge, but override of decision by re-using same name does not work (breaks the decision effect, that does nothing)
  2. Not known for sure, I imagine that the events will function the same as decisions
  3. Merge, but traits with same name will co-exist, and generated characters may get both versions of the trait at the same time. The last definition gets assigned to a character when using commands.
1 and 3 are taken from the wiki but 2 is guesswork, my suggestion would be test having two events with identical ids and then lets us know ;)
 
Hello I didnt spend time to scroll through 1446 pages to find ways to incoperate Coat of Arms (Planning to add many of a local armorial from the the Illustre Lieve Vrouwe Broederschap [Illustrious Brotherhood of Our Blessed Lady] that was founded in 1318 and has its base in 's-Hertogenbosch, the Netherlands. Prominent members of the brotherhood during the 15th and 16th centuries included Jheronimus Bosch and William of Orange.) Example:
https://www.bhic.nl/memorix/genealogy/register?serviceUrl=/register/?archiefnummer=1232&inventarisnummer=146&cp=111

Any tips what I should and how to do it?

Check the wiki here. There is also a handy search function in the top right so you don't have to read through 1446 pages of this thread.
 
  1. Merge, but override of decision by re-using same name does not work (breaks the decision effect, that does nothing)
  2. Not known for sure, I imagine that the events will function the same as decisions
  3. Merge, but traits with same name will co-exist, and generated characters may get both versions of the trait at the same time. The last definition gets assigned to a character when using commands.
1 and 3 are taken from the wiki but 2 is guesswork, my suggestion would be test having two events with identical ids and then lets us know ;)
For #2, I know the last time I tried it (a few patches back) the validator had a fit and so did the error logs, but I haven't yet taken the time to figure out the actual behavior.
 
For #2, I know the last time I tried it (a few patches back) the validator had a fit and so did the error logs, but I haven't yet taken the time to figure out the actual behavior.
Make a duplicate event id then test it by launching it via the console and via a separate event and see what happens. That way you can tell if it works like decisions in that either way it breaks or if it still works but like with the traits if launched then only the last one fires or if both happen at the same time.
I imagine that they just will not work
 
hmm what formats they need to be saved?I didnt see any kind of detail like that in tutorials.Im using photoshop bytheway.

"provinces" and "world_normal_height" are 24 colours BMPs. "rivers", "terrain", "topology" and "trees" are 8 colours BMPs. The images in Map/terrain are DDSs but I don't remember the exact settings.
 
Is there a function that counts the number of holdings and or buildings of a certain type on the map ? I am working on a resources mod and want to create some events that will fire when the world is deemed to have too few or too many of a certain resource production buildings.
 
Hey, I have a small localisation issue with my full conversion mod. I believe this occurred after the Reaper's Due update but my provinces (Counties) no longer have localisation and their names have reverted to the vanilla province names. This is not the case with my other titles such as Duchies/Kingdoms/etc. Any ideas would be much appreciated, I have attached my County and Province localisation files, thanks again. https://mega.nz/#!RhUSwZQR!nTl0VK_t_k6Oqd3GVkD7ZsoMPRMSlRWNf04JSXXpFWQ
 
Hey, I have a small localisation issue with my full conversion mod. I believe this occurred after the Reaper's Due update but my provinces (Counties) no longer have localisation and their names have reverted to the vanilla province names. This is not the case with my other titles such as Duchies/Kingdoms/etc. Any ideas would be much appreciated, I have attached my County and Province localisation files, thanks again. https://mega.nz/#!RhUSwZQR!nTl0VK_t_k6Oqd3GVkD7ZsoMPRMSlRWNf04JSXXpFWQ
I think you need to do this:
  • The load order of csv files has been reverted to pre-2.5 order. Typically "zz_" prefix needs to be transformed to "00_" prefix.
 
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Is it possible to prevent a specific non-holy order, non-mercenary titular title from being revokable?
 
Is there a function that counts the number of holdings and or buildings of a certain type on the map ? I am working on a resources mod and want to create some events that will fire when the world is deemed to have too few or too many of a certain resource production buildings.

num_of_settlements = n is a condition in province scope, I think. In holding scope, num_of_buildings = nis a condition, but you cannot limit it by building type.

If you want to get the number, instead of checking for a number, you need to use a loop, like so:
Code:
#assuming we are in a province scope already
set_variable = { which = count value = 0 } # in this variable we count the amount of buildings found
set_variable = { which = n value = 0 } # in this variable we count the amount of holdings in the province for the loop below
any_province_holding = { set_title_flag = pending }
export_to_variable = {
   which = n
   value = num_of_settlements
}
while = {
   limit = { check_variable = { which = n value = 1 } }
   change_variable = { which = n value = -1 } 
   random_province_holding = {
      limit = { has_title_flag = pending }
      clr_title_flag = pending
      if = {
         limit = { has_building = <your building tag> }
         PREV = { change_variable = { which = count value = 1 } }
      }
   }
}
 
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