2 Quick questions:
Context- I'm creating a series of scripted_effects for my mod so that I can easily alter information in my character history files in an effect = { x} block.
Question # 1- Before I go and start dropping these scripted effects all over my history file, will the game be able to read them?
Question # 2- If it does work, will I be able to leave the 'diplomacy/martial/stewardship/intrigue/learning =' section out, or will this cause problems?
Example:
Code:
1000082221 = {
name="Nicolai"
dynasty = 1000078096
religion = humanity_4
culture = western_human
female = no
diplomacy = 0 # I'm standardizing these
martial = 0 # in the effect.
stewardship = 0 # Will I be able to leave them
intrigue = 0 # out and use change_x/y/z
learning = 0 # instead?
9304.6.7 = { # Different calendar standard
birth="June 7, 1304 A.D."
}
9314.1.1 = {
effect = {
set_father = 1000082209 # Stromburg
my_scripted_effect_effect = yes # Subject of question # 1
}
}
}
A little more info: What the effect does is change religion, culture, dynasty, diplomacy, martial, stewardship, intrigue, learning, and adds traits. All of these things can (obviously) be done in the file. It is just easier this way, so that, should I change a convention down the road, I won't have to go through the whole character history to make the changes. Thanks for any information.
Edit: One last question. Will these effects still take place if the game begins after the date the effect was supposed to apply?