Do you have the namespace = heiress declaration in the event file?
Yes. And it's happened before on another file with another namespace.
Do you have the namespace = heiress declaration in the event file?
Is there a quick way that I can check which Dynasties and Characters IDs are available?
With patch 2.6.x the first file loaded that contains a localization key wins, i.e. to override vanilla keys, you need to have a .csv in mod with 00_ prefix or similar.
That would explain _zoroastrian_group not being taken into account.
Not sure about _manichean not working though, maybe only religion groups work for localization override of job titles ?
Problem is I'm making a submod, and the mod in question (AGOT) uses tons of files. I think I found a comfortable range, though.snippet
Then it's broken, and the event is not actually getting loaded. Usually caused by missing or extra brackets.Yes. And it's happened before on another file with another namespace.
Remove the 'has_character_flag = designated_heiress' from directly under the 'only_women = yes'. has_character_flag is not a pre-trigger, so it should only be in the trigger clause (which it already is, so it would be redundant if both worked anyway).Hey there. For some reason, every on_action event I make supplosedly "doesn't exist" according to the console.
Here is the on_action file:
Code:on_new_holder_inheritance = { events = { heiress.06 } }
And the triggered event:
Code:narrative_event = { id = heiress.06 desc = "EVTDESCheiress.06" is_triggered_only = yes only_playable = yes only_women = yes has_character_flag = designated_heiress trigger = { root = { has_character_flag = designated_heiress } fromfrom = { has_character_flag = designated_heiress_father } from = { or = { tier = king tier = emperor } } } option = { name = "EVTOPTheiress.07" any_vassal = { if = { limit = { has_character_flag = promissed_uphold } clr_character_flag = promissed_uphold add_character_modifier = { name = swore_uphold duration = 1825 } } } } }
Now, the event never fires, and if I type "event heiress.06" on the console it says that "no event with that id exists". Why is that so? Thanks.
Remove the 'has_character_flag = designated_heiress' from directly under the 'only_women = yes'. has_character_flag is not a pre-trigger, so it should only be in the trigger clause (which it already is, so it would be redundant if both worked anyway).
Clear your graphics cache in User\Documents\Paradox Interactive\Crusader Kings II\gfx or if you have a user dir then in User\Documents\Paradox Interactive\Crusader Kings II\User Dir\gfxI made ACR and HIP (SWMH, ARKO, EMF, CPR, LTM) compatible by making a merged mod, but a lot of flags are black. All the flag files are there and I even deleted them and added them back, but the flags are still black. The missing flags are all Christian and Jewish, and mostly counties and duchies, most major kingdoms and empires are okay. For example, France is there, but not the county Bourges or the duchy Aquitaine. Castille is missing, but not Leon. Saxony and Oldenburg are fine, but not Provence or Nice.
is there an event/text cache?
i swear its ignoring changes i make in editing events
edit it, save it
then i reload the game, and fire it in the console, and the old unedited version of the event comes up?
or im going mad
Question if I add prestige lets say 10000-50000 prestige to the bookmarked AI characters for historicity what could go wrong? I also want to give special bookmarked AI characters starting wealth I was told they will waste it what do they typically spend it on ?
It makes sense, actually. Before Capitalism set in, the wealthy knew that the *point* of wealth is to do things with it, rather than as a score for who wins at life.Prestige will probably (assuming the ruler isn't tribal or nomadic) only make his vassals loyal and make people in general like him more. Money will be spent on holding upgrades, titles (assuming some can be created and that the ruler doesn't have gavelkind and is blocked by this), and possibly other things (favours, decisions, etc.), generally bringing them down to basically no more money than they otherwise would have in a short while (you can easily test this by consoling a few thousand gold to an AI king/emperor and going a few years forward).
It makes sense, actually. Before Capitalism set in, the wealthy knew that the *point* of wealth is to do things with it, rather than as a score for who wins at life.![]()
namespace = BIStartup
character_event = {
id = BIStartup.0
desc = "EVTDESCEXAMPLE1"
picture = GFX_evt_scandal
is_triggered_only = yes
`
immediate = {
religion = pagan
}
option = {
name = ok_loc #placeholder loc
}
}
on_startup = {
events = {
BIStartup.0
}
}
When I remove the on_event file from the mod directory and trigger the event from the console - it works. But when I put the "startup.txt" into the "on_actions" folder, it doesn't fire and triggering the event from console even removes the button from the event promt.
is_triggered_only = yes
`
immediate = {