You should look up Events and Ping Events on the Wiki; but the gist should be something like...
(Someone else might want to confirm, though, since my events seem a bit hit-and-miss sometimes... :S )
Thank you for the help! I'm still learning the ropes here. So this is what I got:
Code:
# Initial event on Liege, singles out the Apprentice
character_event = {
id = myevent.1
hide_window = yes
...
trigger = {
...
}
mean_time_to_happen = { days = 1 }
immediate = {
any_courtier = {
limit = {
has_minor_title = title_hermetics_apprentice
prisoner = no
NOT = { trait = incapable }
}
character_event = { id = myevent.2 }
}
}
}
# Event 2, sends Liege event 3 so that the Apprentice is stored in FROM
character_event = {
id = myevent.2
is_triggered_only = yes
hide_window = yes
trigger = {
always = yes
}
immediate = {
liege = {
character_event = { id = myevent.3 }
}
}
}
# Event 3, sends Apprentice Stargazing decision back from the Liege, FROM is Apprentice here.
character_event = {
id = myevent.3
...
immediate = { FROM = {
character_event = { id = MNM.1920 }
}
}
}
But I'm still having trouble getting the Apprentice to receive the 'Stargazing' decision from Liege
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