I do not believe so no
Hmm, is there any way to stop people coming to my Court when they lose Titles, then? Even trying to kill them off before hand seems to result in them all coming to me :/
I do not believe so no
Force them to the court of an unplayable character?Hmm, is there any way to stop people coming to my Court when they lose Titles, then? Even trying to kill them off before hand seems to result in them all coming to me :/
Thank you!Assuming you also want to include the Mazdans and Dharmic religions, replace action_inquisition in 00_job_actions.txt with this
Code:action_inquisition = { attribute = learning potential = { } trigger = { num_of_settlements = 1 NAND = { FROM = { job_spiritual = { has_character_modifier = spiritual_refused_pagans } } # See Event ZE.5040 owner = { religion_group = pagan_group } } OR = { #owner = { # FROM = { NOT = { religion_group = pagan_group } } # independent = yes # NOT = { religion = FROM } # religion_group = pagan_group # OR = { # NOT = { religion = aztec } # year = 1350 # } # is_reformed_religion = no # capital_scope = { # province = ROOT # } # controls_religion = no # FROM = { # higher_tier_than = COUNT # OR = { # independent = yes # higher_tier_than = DUKE # } # } # NOT = { # has_opinion_modifier = { who = FROM modifier = opinion_sent_preacher } # } # is_within_diplo_range = FROM #} any_province_lord = { OR = { character = FROM is_liege_or_above = FROM } } } } events = { 900 901 902 903 } }
If you want to allow the Mazdans and Dharmic religions to send preachers, ignore the above code and change "FROM = { NOT = { religion_group = pagan_group } }" to "FROM = { NOR = { religion_group = pagan group religion_group = christian religion_group = muslim religion_group = jewish_group} }".
Plenty of ways to do that. One easy way would be to make a basic event that automatically moves unwanted characters. Such as...Hmm, is there any way to stop people coming to my Court when they lose Titles, then? Even trying to kill them off before hand seems to result in them all coming to me :/
character_event = {
id = <ID>
is_triggered_only = yes
hide_window = yes
trigger = { #Add conditions as needed
host = { ai = no } # Trigger only for characters in the player's court
host = { NOT = { dynasty = ROOT } } #...all except dynasty members
}
immediate = {
random_playable_ruler = {
limit = {
ai = yes
religion_group = ROOT
}
ROOT = { move_character = PREV } #Moves the character to a random AI court.
}
}
option = {
name = OK
}
}
Gain_effect automatically fires when the character gains the title, and lose_effect fires if they lose it. Not useful for what you're trying to do, but it is extremely handy yet sadly underused in most mods. Can be used to trigger character events, grant modifiers or traits (one simple usage would be to grant ex-regents a 'former_regent' trait), etc.What does gain_effect do and how do I use it? I can't find much on the wiki?
Thank you for explaining.Gain_effect automatically fires when the character gains the title, and lose_effect fires if they lose it. Not useful for what you're trying to do, but it is extremely handy yet sadly underused in most mods. Can be used to trigger character events, grant modifiers or traits (one simple usage would be to grant ex-regents a 'former_regent' trait), etc.
I would like to make an event where a vassal can ask/demand this minor title. How do I make him get this title from his liege. Do I need a second event for the liege where it's given to the vassal in question?What you need is an event or decision with 'give_minor_title = title_appointed_regent'. If I understood the question correctly.
Do I understand correctly: You want feudal characters to be able to build cities?Is there any way to add more holding type of building? I want to make a mod so the feudal can build the fourth type of holding is the village.
feudal_governments = {
feudal_government = {
preferred_holdings = { CASTLE }
allowed_holdings = {
CASTLE
FORT
HOSPITAL
}
...
}
CITY
Yes. Have the first event trigger an event for the liege in which he is given an option to accept or refuse the demand (with side effects as you desire) and use give_minor_title as @Zaltys described to directly apply the designated regent title. You might look to the Chief Qadi event chain, in muslim_honorary_titles_events.txt, for guidance as it works very similarly to what you are asking.I would like to make an event where a vassal can ask/demand this minor title. How do I make him get this title from his liege. Do I need a second event for the liege where it's given to the vassal in question?
PdxMeshAlphaBlend = {
VertexShader = "VertexPdxMeshStandard";
PixelShader = "PixelPdxMeshStandard";
ShaderModel = 3;
BlendState = "BlendStateAlphaBlend";
}
Upon scoping to someone through the random_scope just set a character flag then check for the next random_scope to not have that character flag is a quick way to fix it up for what you triedHey! Does anybody know if its possible to scope to a maximum amount of characters inside an any_ scope? (e.g. I want to scope to all vassals with a specific religion up to a maximum of 5 )
I tried doing it by using 5 random_vassal scopes, however it can happen that it scopes to the same character multiple times then (I think).
Any ideas ?
is_vassal_or_below = {
holder_scope = k_england
}
How would you make being a vassal to a specific title (i.e. vassal of King of England) a condition?
I think this is how you do it, but this is my first time society modding and I am unsure:
Code:is_vassal_or_below = { holder_scope = k_england }
Add this before the any_* scope:Hey! Does anybody know if its possible to scope to a maximum amount of characters inside an any_ scope? (e.g. I want to scope to all vassals with a specific religion up to a maximum of 5 )
set_variable = { which = global_counter value = 0 }
limit = {
...
NOT = { check_variable = { which = global_counter value = 5 } }
}
change_variable = { which = global_counter value = 1 }
How to make holy orders for Orthodox? and if possible is there a way to put the catholic holy orders as orthodox?
For the former question, you could make a new landed title based on the existing holy orders and either leave it active from game start or deactivate it and use an event similar to the existing holy order spawn events.
For the latter, you could try to put OR = { religion = catholic religion = orthodox } in the hiring conditions for e.g. the Templars, but there might be issues arising from doing that as holy orders aren't meant to be available to more than one religion and changing that might be problematic, particularly if the Catholic and Orthodox faiths end up in a heresy-parent relation.
Thanks! Also, when you said there might be issues, did you mean like technical issues or just like weird things going on in game? In my game I mended the schism and theres only one county in ireland that is still catholic, so I dont know if that would lead to any two nations trying to use the same holy order against eachother