is it possible to set a variable on an artifact like we can on almost everything else?
Nois it possible to set a variable on an artifact like we can on almost everything else?
Hello there!
There is a way to get a young portrait when you become immortal?
In the localisation files. The description key is simply the religion's own key with _desc at the end.Where and how does one set descriptions for religions?
How can you change the base demesne for the basileus apparently it isn't an empire and don't use NDefines.NDiplomacy.DEMESNE_MAX_SIZE_EMPEROR_MULT = X and it also doesn't use NDefines.NDiplomacy.DEMESNE_MAX_SIZE_BASILEUS_MULT = X I am out of ideas
Is it possible to localize what a title is called depending on religion? I want a pathway to being proclaimed God Emperor in the little mod I'm making.
Thanks. Is there a way to change the age of a character? To try to simulate the change of portrait.Not really, at least not without some jiggery pokery like setting up a young culture version of all the portraits.
Thanks. Is there a way to change the age of a character? To try to simulate the change of portrait.
Another little question: i have an event with trigger = check_variable and MTTH days = 1 but the event triggers 7, 8 days after the variable reach the target. Is there a way to have a faster response? (save for to call the event)
Thanks. Is there a way to change the age of a character? To try to simulate the change of portrait.
Another little question: i have an event with trigger = check_variable and MTTH days = 1 but the event triggers 7, 8 days after the variable reach the target. Is there a way to have a faster response? (save for to call the event)
I never had a problem with the age [+-years] commandYou cannot change the age. We asked for years but apparently it's unsafe for the game to mess with character ages too much.
In the localisation files. The description key is simply the religion's own key with _desc at the end.
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Create a new localisation file in your mod's localisation directory. It should be a csv file; by default they open in Excel, but Notepad++ is far friendlier for this particular application. Copy the existing format: each line consists of the relevant key, followed by the visible name of the thing in several different languages - English, French, German, blank, Spanish, I think, followed by a generous row of blanks - make sure you have the same number of total entries in each line as the other localisation files (check the ones in vanilla if your mod doesn't have them yet), whether or not you include non-English names. So two rows for a religion and its description might look like this:How would I go about adding a new description? Where should I place it?