Sorry to post this again but i'm stumped what did I do wrong?
Code:character_event = { id = star.5 hide_window = yes is_triggered_only = yes trigger = { top_liege = { OR = { has_landed_title = e_byzantium has_landed_title = e_roman_empire } } } immediate = { any_realm_province = { add_province_modifier = standing_army_province duration = 365} } }
Ahh, the exact same problem that I've had for the past FIVE freaking days on my own script - add_province_modifier is a clause not a literal.
Here you go -
Code:
character_event = {
id = star.5
hide_window = yes
is_triggered_only = yes
trigger = {
top_liege = {
OR = {
has_landed_title = e_byzantium
has_landed_title = e_roman_empire
}
}
}
immediate = {
any_realm_province = {
add_province_modifier = {
name = standing_army_province
duration = 365
}
}
}
}