Without challenges, modding would be boring, hey?
I have indeed a lot of unneeded files, most of the time just to remember to look into it or to change something in it. I have not yet clenned up my mod folder of unnecessary files, sorry for that (for example the "seal" files were copied just by following a tutorial without knowing at the time I won't need them...) For the .mod, most of the lines put after a jump of line were put for testing or whatever, again I have to clean it up. Sorry for the mess...
I did not notice that, maybe I got confused with the scale of the emblems I don't use anymore. Noted.
My bad! I was sure I left it like the other vanilla entries, thanks for noticing it!
That was a quick test in my attempt to understand why the shields were not clikable, it did nothing particuliar in game, I just forgot it, to be honest. I kept the file just to remember that there's those lines I assume have something to do with the clickable aspect of the shields, by refering to 3D models...
For the pattern, it's ugly but in game it gives the shield a border of random color. It's like a plain shield (green area) with a border (blue area). I have to work more the details, but had not the time for it lately.
About the alpha channel, this time this is again my poor knowledge of PS, I did not noticed that in the vanilla file. I did had weird rendering, including a black square, when I just duplicated the vanilla file and overwrited it with the new one. After that I created a new file (no copy of a vanilla one) with correct resolution and nothing wrong was noted ingame, the shields looks fine and the patterns apply nicely. However, maybe I will say something stupid here, is this alpha channel could be linked in any way with the clickable ability?
That's what bugs me, I didn't find any line of code linking the gfx of the shield with a 3D model or what would seem like a hitbox, except the lines at the beginning of the generalstuff.gfx (reason why I kept the file in the mod folder). I'm still looking, in the vanilla file and in the Internet, but it is not a topic really open... That's why I thought at one point the 3D models of the shields and the fact CK2 only have two or three shape available, with no mod existing to changing it (at least at my knowledge) is because that particuliar feature is hardcoded or no moddable (yet not mention in the rejected part of the modding suggestions)
When in game, at least on my side, everything is good (no graphical error or glitches) but the shields are just there, unclickable, just 2D decoration.
Again, sorry for the mess, in the folder or ingame perhaps, I did not cleaned up my work yet... Hope you will be able to see it through, though...
Anyway, thanks a lot for taking the time, man, it means a lot! And if we find the solution, well it will be a good point for anyone willing to make a mod for more choices in shapes if shields!