Is it just me, or is this modifier (from 03_scripted_effects_sainthood.txt) never applied?
The NAND will always be true, because it's impossible to be both Catholic and Fraticelli (for example), which means that the first NOR is always false, and the modifier is never applied. Or is something else going on with this?
Code:
#Have to be a Christian denomination with a potential Religious head, and have been singled out for Beatification
modifier = {
factor = 0
NOR = {
NAND = {
event_target:saint_person = {
religion = catholic
}
event_target:saint_person = {
religion = fraticelli
}
event_target:saint_person = {
religion = orthodox
}
event_target:saint_person = {
religion = iconoclast
}
event_target:saint_person = {
religion = nestorian
}
event_target:saint_person = {
religion = miaphysite
}
event_target:saint_person = {
religion = monophysite
}
event_target:saint_person = {
religion = monothelite
}
event_target:saint_person = {
religion = paulician
}
event_target:saint_person = {
has_religion_feature = religion_beatification
}
}
NOR = {
event_target:saint_person = {
has_character_flag = beatified
}
event_target:saint_person = {
has_religion_feature = religion_beatification
}
}
}
}
The NAND will always be true, because it's impossible to be both Catholic and Fraticelli (for example), which means that the first NOR is always false, and the modifier is never applied. Or is something else going on with this?