Thanks for the clarification.
I knowai = no
makesonly_playable = yes
redundant, but since the former is a normal pre-trigger and the latter is a filtering pre-trigger, I figure that it improves performance even more, if only marginally.
That is, on the fastest, quickest, easiest level of performance, that of an event's filtering pre-triggers being checked,only_playable = yes
eliminates all non-playable characters as "junk" and doesn't waste time even beginning to evaluate them, then it reaches the normal pre-triggers level, where it eliminates all the playable rulers except the player withai = no
.
Am I misunderstanding the difference between normal pre-triggers and filtering pre-triggers here?
I don't know about
ai = yes
but as of patch 2.6 (see here) ai = no
is 100% a filtering pre-trigger, and by far the most efficient of all pre-triggers. The wiki page should probably be amended (edit: done).
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