Alright. So, if my mod is a dependency of clean slate how would you suggest that I proceed to replace some of the events etc of Clean Slate?
Ensure that your .mod file has CleanSlate included in itsAlright. So, if my mod is a dependency of clean slate how would you suggest that I proceed to replace some of the events etc of Clean Slate?
dependency = { ... }
block.Filename is important if you want to overwrite only certain specific items in a file. Eg: Overwriting only one specific event or only one loc key, leaving the rest of the massive text file unchanged. You need to experiment to discover whether you need a 00000_ or zzzzz_ prefix, and it's not supported in every folder, but it's very useful in the locations where it is supported.
There are a few more:
- Localisation; first entry loaded wins if there are duplicates, so if you just want to add override strings they need to go first.
- Religion features (the categories); when opening the reformation screen or randomizing features, the order depends on the order in which they were defined and loaded. Tested with dummy lists of features where all but one entry in one category requires something specific in another category and making that category load before/after.
- Possibly governments; the first valid government will be selected, so I'd imagine the load order decides what you get if you are eligible for governments in different files. I've not tested this one, however.
I'm not familiar with the mod, but if it was made with a version of CK2 before the final/current version, then it might not play nice with the current/final version.IDK if this is the right place to ask, but I'm at my wits end. I have been trying to get an older mod, Gloria Regni, working again, and have mostly succeeded. However, for some reason, it won't load any saves I make. They start to load, but the game exits back to my desktop every time. I've tried the validator multiple times, but no critical issues come up. Has anyone experienced this before, and if so, how do I fix it?
Check out the logs (usually inIDK if this is the right place to ask, but I'm at my wits end. I have been trying to get an older mod, Gloria Regni, working again, and have mostly succeeded. However, for some reason, it won't load any saves I make. They start to load, but the game exits back to my desktop every time. I've tried the validator multiple times, but no critical issues come up. Has anyone experienced this before, and if so, how do I fix it?
C:\Users\{USERNAME}\Documents\Paradox Interactive\Crusader Kings II\logs
).Check out the logs (usually inC:\Users\{USERNAME}\Documents\Paradox Interactive\Crusader Kings II\logs
).
It's possible that viewing the logs from a crash will immediately tell you what went wrong.
However, it's a lot more likely that you'll need to compare the log files between a crashy & non-crashy situation. (Eg: Between "loading a game with no mods" and "loading a saved game created with the GR mod, with only the GR mod enabled".) The last item in the crashy log is the last thing which succeeded; the first item in the non-crashy log which doesn't appear in the crashy log is the first recorded thing which didn't occur; the actual cause of the crash was somewhere between these two points.
Other stuff worth checking:
--- Are you running your tests with save files created in the latest version of your mod? (It might not be backwards-compatible.)
--- Is the behaviour any different depending on whether you launch-newgame-save-resign-load or launch-newgame-save-quit-launch-load?
--- Are you running other mods at the same time as your updated GR? If yes, try disabling them. (You might have a mod conflict.)