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OlaHaldor

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Jan 12, 2011
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I see quite a lot of users say

don't worry, some modder will add it soon enough
the modders will fix it
If this isn't in the base game at launch, someone will mod it

And so on.. To some, this may be a trigger to get going, like "yeeeeaah! I'm gonna please everyone! I'd love to see MY creation ingame". And that's fine.

To others, it may be discouraging. Sound weird? Well, imagine spending tens, if not hundreds of hours on a few couple of mods. Regardless whether it's a popular mod or not - when the crowd starts nagging for more, start to fight for your attention, spamming your inbox for coincidental suggestions, needs and wants.. It's quite disrespectful.

Please respect the individuals who dedicate their free time doing something they love - because they want to.


I can only speak for myself. Each time I read anything related to "the modders will fix it" I cringe, and I sort of lose interest in making mods for the community. If you're so interested in having a mod that suits your needs or wants, take some time (or a couple of years) and learn the tools like we did. There's literally nothing stopping you from realizing your own ideas and creations!

The same goes for tutorials and those who make them. Their time and effort won't be rewarded in nothing but glory and fame, while you as the end user can sit back and enjoy their knowledge based on going through hoops - so you don't have to.

Be polite. Be respectful.


I wanted to put this in writing before the game is out and this subforum goes completely wild west.
 
I'm inclined to agree, which is why I am happy that Colossal Order say they will continue to develop the game post release, things that may seem off or out-right missing will hopefully be addressed by the game devs themselves in a patch or dlc.

Modding will likely take form massively in the shape of buildings, cars, props and filters - anything that CSL supports directly, anything that requires delving into the systems will be an incredible rarity... not many modders have the initiative or time to look into things as complicated as changing how the game works, that's even if it's possible.

I'm looking forward to seeing what CO will bring to the game post-release.
 
The same thing goes for the developers themselves too :)

The behaviour is quite comparable when asking for features/content/improvements/bugfixes/etc from modders vs devs. Even if they do get paid for it, the passion for the game that drives the development is the same.
 
Good points everyone, and if I may add one for new modders -- make mods to please yourself, to enjoy the process of creation.

Don't think of it as trying to achieve e-fame, to become a community hero, that fades quickly. In addition, remember that there will always be players who do not like your mods. That doesn't matter if you're making the things that interest *you*.

Most of all, have fun!
 
Good points all.
I'll make buildings and whatever for my own enjoyment. If someone else likes them and wants to use them, fine, I'll have no problem with that. :)
One point, however. When modder's do things for enjoyment, and others start making demands for more, the modder will sometimes feel like their hobby has become work, and lose interest. Others will enjoy the challenge. It all depends on the person. Don't get mad if a modder quits due to too much pressure, just back off for a while, they may come back. :)
 
+1