• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Soulbuster

Corporal
14 Badges
Jun 28, 2016
43
44
  • Cities: Skylines
  • Magicka 2
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris
was wondering if there are any rules to modding?
I'm planning on turning my 2nd computer into a dedicated sandbox server that automatically accepts hot joins under certain conditions and supports vote kicks.
for that I may need macros or I very likely have to tap into the memory of the game to read out names or let a bot send chat messages etc...

would that breach the ToS?
 
was wondering if there are any rules to modding?
I'm planning on turning my 2nd computer into a dedicated sandbox server that automatically accepts hot joins under certain conditions and supports vote kicks.
for that I may need macros or I very likely have to tap into the memory of the game to read out names or let a bot send chat messages etc...

would that breach the ToS?
I think so, depending on what you do with that memory access...

Rules are here

1) The User Mod may not have an external public forum, they can have one for their internal development use but not disclosed to the general membership here, nor allowing them to join.
2) User Mod files should be hosted on a file share site designed for use by the public (if they know the specific address) and or Steam Workshop.
3) The User Mod will not distribute the EXE file.
4) The User Mod may not claim ANY kind of license or copyright of any kind (You can still have Credits).
5) The User Mod should respect the work of other modders and not include any work without the consent of that modder.
6) The User Mod should not include 3rd party copyright material, without permission of the copyright holder.
7) No material from one Paradox IP(Game or DLC, includes any content in them) may be used in a user mod, unless that user mod can assure only people with that other Paradox IP installed can use it. If doing that is beyond the technical ability of the particular mod maker or it is impossible then they cannot be used.
8) You may not charge to buy the mod or charge fees of any kind.
9) You may not solicit directly or indirectly donation in any form.
10) The Mod should be exclusive to the members of this forum and or Steam workshop.