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Hopalong

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Apr 24, 2018
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Hi Folks,

So I’ve been slowly testing some of the Mods and settings and noticed that SurvivableArms seems to appear and disappear at times. Given that I’ve been launching and deleting a new Campaign/Career with each test I’m not sure what the pattern is yet, plus the SurvivableArms mod is so old I had to create a mod.json for it to work back in ver 1.6 (or older), so this is just a heads up and not a bug report.

While is does not show up on the Modding screen it does show up in load_order.json and harmony_summary.log. (I haven’t gotten into a game yet to see if it is actually working.)

load_order.json
Code:
[
  "AA.BT.RealHitChance",
  "BTModSample",
  "Hopalong 3029",
  "MeleeMover",
  "PermanentEvasion",
  "PilotHealthPopup",
  "SurvivableArms"
]
harmony_summary.log
Code:
Harmony Patched Methods (after startup) -- 11/23/2019 3:41:59 PM

BattleTech.UI.CombatHUDWeaponSlot.SetHitChance:
    Prefixes:
        aa.battletech.realhitchance
    Transpilers:
        aa.battletech.realhitchance

BattleTech.Pathing.GetMeleeDestsForTarget:
    Transpilers:
        de.morphyum.MeleeMover

BattleTech.Pathing.getGrid:
    Transpilers:
        de.morphyum.MeleeMover

BattleTech.Pathing.SetMeleeTarget:
    Transpilers:
        de.morphyum.MeleeMover

BattleTech.AbstractActor.ResolveAttackSequence:
    Prefixes:
        dZ.donZappo.Semi_Permanent_Evasion
    Postfixes:
        dZ.donZappo.Semi_Permanent_Evasion

BattleTech.Mech.ResolveAttackSequence:
    Prefixes:
        dZ.donZappo.Semi_Permanent_Evasion

BattleTech.Pilot.InjurePilot:
    Postfixes:
        io.github.mpstark.PilotHealthPopup

BattleTech.MechComponent.DamageComponent:
    Prefixes:
        Battletech.realitymachina.SurvivableArms

BattleTech.GameInstance.LaunchContract:
    Postfixes:
        Battletech.realitymachina.SurvivableArms
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