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graz

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I've tried adding new slots (ship_sections) to a spaceport, how do I assign the extra slots to a technology?

e.g. When I research tech X I get an extra slot on the spaceport, or when I upgrade to level 6 I get two new slots instead of 1.

I can only guess it is something to do with
Code:
 feature_flags = { spaceport_level_# }
in the tech file.

Anyone have any ideas?

I've added
Code:
  fits_on_slot = "8"
etc to the ship_sections, and they all appear in the ship designer (which btw looks horrible for space stations) but they don't appear in the normal space station view (i.e. for me to add a solar panel or whatever to.

Any ideas for this?

I presume I need to edit the gfx/ gui files for this. e.g. to make the space station box bigger and put extra slots in
(for that matter make the ship designer box bigger too).
 
No idea. I would guess that it is currently hardcoded in their engine and you would need paradox to create an appropriate modifier, which unlocks spaceport slots.

The code is full of references to spaceport_level, but that is something that is being set by the engine and you can't really control.

In ship_sizes you can find this:
section_slots = {
"1" = { locator = "part1" }
"2" = { locator = "part2" }
"3" = { locator = "part3" }
"4" = { locator = "part4" }
"5" = { locator = "part5" }
"6" = { locator = "part6" }
"7" = { locator = "part7" }
}

But there is no signs anywhere on how these unlock.