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Ephafn

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Sep 10, 2009
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Does anyone know whether the AI behaviour can be modified using mods? There are some personnal adjustments that I would like to do, but I have no idea where to look for it.
 
Good point, I should have been more specific.

The one adjustment I would like to try is to make the strategic AI more willing to attack a defending force of very similar total strength than its own force.
But whether or not this is possible, if I was to be pointed in the direction where those changes can be made, I would be interested to see if there is any setting I would like to change.
 
I distinctly remember some stuff related to AI Victoy Condition behavior. I will have to look where it was hiding.

Edit: The .rpk files are give such unasuming names as "AILordProfileDefinitions", "AIPriorityDefinitions" and "AIVictoryDefinitions".
With modding hte AI behavior, thos should be starting points.
 
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