Is there a way to mod the AI strategy through events like in EUIII? I edited a save game and made Carthage a rival of the Bosporan Kingdom, but I was unable to do so through events.
ai_hard_strategy={
initialized=yes
consolidate=yes
date={
year=474
month=0
day=0
}
static=no
threat={
id="BOS"
value=400
}
conquer_prov={
id=90
value=400
}
}
antagonize={
id="XXX"
value=###
}
protect={
id="XXX"
value=###
}
rival={
id="XXX"
value=###
}
threat={
id="XXX"
value=###
}
befriend={
id="XXX"
value=###
}
civil_war_faction = CA2
graphical_culture = carthagegfx
color = { 74 174 85 }
color2 = { 240 231 213 }
ship_names = {
Adonis Anath Asherah Astarte
Baal "Baal-Hammon" "Baalat Asclepius"
Kathirat Kothar
Melqarth Mot
Resheph
Shahar Shalim Shapash
Tanit
Yamm Yarikh
}
ai_hard_strategy = {
conquer_prov = {
id=156
value=4000
}
rival = {
id="ARM"
value=4000
}
threat = {
id="BOS"
value=4000
}
befriend = {
id="EGY"
value=4000
}
antagonize={
id="EGY"
value=-4000
}
antagonize={
id="ROM"
value=-4000
}
}
Would it be possible to change country tags based on events? Each tag could have a different hard strategy.
Will you be able to create an AI like you can in In Nomine ... but the AI scripting potential will, I believe, really allow for long term mod development.
The AI is a no I am afraid