NOTE : based on the Havard’s work : EU Editing Empire.
As you can see, FTG uses fixed monarchs for each country. I remember the large debate between fixed or free monarchs. In BG or EU3, it’s free. For EU2, it’s fixed. Better or not, this reflects historicity.
You have to simply check the tag of the country you want to change, and find the file by following the path: DB/monarchs/
You will find all the files you want, based on the form : monarchs_XXX. XXX being the tag of the country. Note all those files are in .txt.
If you use a modified file in the directory “mod”, FTG will take this file in priority for the loading game. Otherwise, it will be the vanilla file. Beware if you create a new country by recycling old TAG. For example, I create “Papouasia” with POI tag. If I don’t create a new monarchs file, the game automatically load the vanilla POI file (monarchs of Poitou…)
What’s inside? How it works?
I take for exemple:
All your monarchs must be built on this model. What is important?
Dont'hesistate to correct me
As you can see, FTG uses fixed monarchs for each country. I remember the large debate between fixed or free monarchs. In BG or EU3, it’s free. For EU2, it’s fixed. Better or not, this reflects historicity.
You have to simply check the tag of the country you want to change, and find the file by following the path: DB/monarchs/
You will find all the files you want, based on the form : monarchs_XXX. XXX being the tag of the country. Note all those files are in .txt.
If you use a modified file in the directory “mod”, FTG will take this file in priority for the loading game. Otherwise, it will be the vanilla file. Beware if you create a new country by recycling old TAG. For example, I create “Papouasia” with POI tag. If I don’t create a new monarchs file, the game automatically load the vanilla POI file (monarchs of Poitou…)
What’s inside? How it works?
I take for exemple:
Code:
historicalmonarch = {
id = { type = 6 id = 049525 }
startdate = {
day = 9
month = november
year = 1799
}
deathdate = {
day = 4
month = may
year = 1821
}
name = "Napoléon Bonaparte"
DIP = 7
ADM = 9
MIL = 9
dormant = yes
emperor = no
union = { id = xxxxx leader = yes/no }
dynastic = no
remark = "Premier Consul de la République"
}
All your monarchs must be built on this model. What is important?
- All monarchs have type = 6
- id = XXXXXXX. An id number for each monarchs. Note that the game sharing the same id-list for monarchs and leaders, so id must be unique! Fortunately, there is a huge number of free id allowed by the game.
- Name : The name of the monarch appearing ingame.
- Startdate : The date the monarch appears as a ruler. This can be specified with the year, the year and month or a full date (month in English, of course). Note : if you specify only the year, the reigning will begin the 1/1/XXXX of the year.
- Deathdate : The date the monarch leave the throne. Note: The deathdate is usually ignored. The reigning monarch will live until a new monarch take over (i.e. the startdate of the next monarch). If a country is annexed and then becomes independent again, either as a released vassal or again through a revolt, the new country will always follow the monarch list from the initial monarch file, ignoring any sleeping/waking monarchs done prior to the annexation. If there aren’t monarchs available in the date of the country’s birth: a generic (and eternal) monarch will be created.
- DIP, ADM and MIL, give the monarch abilities, a rating within the areas of Diplomacy (DIP), Administration (ADM) and Military (MIL). The grades rate from 0 (worst) to 9 (best).
- dormant = yes /no. Dormant monarchs can be tagged dormant = yes. This mean they will not appear unless they are woken by an event using the wakemonarch command. Monarchs tagged dormant = no can be deactivated by using the sleepmonarch command. By default, each monarchs have a dormant = no valor.
- dynastic = yes /no. By default, the valor is yes. You can choose if a monarch CAN’T have dynastic relations with others. It applies only for this monarch. If you want apply this for all the monarchs of a country, you must define the tag in the file : Db\Religions\religions_special.txt
- union = { id = xxxx leader = yes/no }. By this command, you significate your monarch is the same in a different countries. You must write the id-number of the monarch of this other country. By leader yes/no, you show who is the major partner and who is the minor partner in this union.
What is union ? It's a way to simulate the personal union between two countries with less disavantages than the vassalisation. Ingame, it's similar to vassalisation, except junior country havn't income or manpower malus and can't be diploannexed during the personal union. - Emperor = yes/no. By default, the valor is yes. You can choose if a monarch CAN’T be elected emperor. You can avoid inaccurate emperor (The famous bohemian ‘Anarchy’ for exemple..). Don’t forget that only Christian monarchs can be elected emperor, don’t waste time to upgrade in emperor = yes/no the monarchs outside Europe. More of that, a randomly generated monarch is no longer eligible to become emperor
- Remark = "", just for information, not used in game
Dont'hesistate to correct me
Last edited:
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