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unmerged(526990)

First Lieutenant
1 Badges
Jul 21, 2012
265
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  • Arsenal of Democracy
Hi there,

I was just wondering if there are any modding tools available for AoD (and HoI2 in general)? Or does everyone just stick with editing the plain text files by hand? I'm just curious as I know a lot of highly moddable games have specific tools, either written by the developers themselves or made by the community.

Okay, on seconds thoughts, I'm not just curious: if none are available, I could write some fairly easily. I'd probably start with the AI files, as those are relatively simple to get my head around to start with, then move onto the events (so you could visualise event chains, etc, and not have to worry about getting all the event IDs right). Would that be of interest to anyone? No promises, of course, as I have many other projects, but I would like to contribute and it does interest me.
 
Wow, if you can really do all this that would be fabulous! I believe validator exists out there and there had to be something else. Others can be more helpful with your question, especially modders.
 
There was at least one serious attempt to make AoD/HoI2 editor by Czarina. No real effect so far, as She's probably too busy or just abandoned it. Doing such a project alone seems too hard IMO. So...
 
There was at least one serious attempt to make AoD/HoI2 editor by Czarina. No real effect so far, as She's probably too busy or just abandoned it. Doing such a project alone seems too hard IMO. So...

It would be a big project. If I was to undertake it, I'd Open Source it and store the source on GitHub, so anyone who wanted to join in (or pick up the project if I dropped it) could do so.
 
This would be great. I wish i have no patience to programming and to learn programming. My only experience is in BASIC and especially Pascal :) which i know quite good, but it's just obsolete in most cases. I meant that it would be better not to do it alone. If you plan to use "C" language there may be a problem, but with JAVA or python (which is quite powerful AFAIK) there may be more people up to the task i think.
 
This would be great. I wish i have no patience to programming and to learn programming. My only experience is in BASIC and especially Pascal :) which i know quite good, but it's just obsolete in most cases. I meant that it would be better not to do it alone. If you plan to use "C" language there may be a problem, but with JAVA or python (which is quite powerful AFAIK) there may be more people up to the task i think.

I'd use PHP (as that's what I know best) and use a compiler so it can be run as a standalone Windows or Mac application (this can be done, although most people assume that PHP is just for the web).

I've just thought I should restart this thread in the main mods area... I don't know why I started it in the CORE specific area in the first place.
 
cyberpunk:

I don´t want to dampen your enthusiasm, but please consider the following:

You are talking about a project that will take about a year to complete. And you are talking about providing modding tools for a game, that is already a couple of years old, actually moved to the "Classic" section already. So by the time you are finished, this will no longer be a very heavily modded game, the modding community will be somewhere else. So think twice about it before embarking on something this big.

Regards

Teg
 
Tegetthoff is right, however i wouldn't worry so much about game status, because i believe, although i might be wrong, that the devs will make at least 1 or 2 patches, so there would be some work on updates.
If You are going to use PHP, well it should be OK for editor of this type of game. Personally i think that you could look at HoI 2 editor and eventually copy that idea in terms of interface which is very good IMO, but that's just a suggestion. BTW i'm wonder if there is source code (most probably c++, or Delphi) of this editor and if so, why nobody adapted it to other HoI 2 based games like AoD or DH.
 
You can search for event texts (name/description) on the search tab, and with a click on the ID in the search results open the event tree, where you can click on individual events to show the details like country etc.

Currently I do not display which action triggers which child event, but as I said, its an early alpha version.

The database is generated from the most current CORE events folder. I am planning on releasing this as a client app where you can select your HOI folder and the software automatically scans for all events etc. but again this is just my first throw :)
Atm you must at least know your way around Python to use it locally, but if you are interested I would gladly share the source with you :)
 
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Thank you for the offer but I'm not knowledgeable in such programs nor have any inclinations to learn so no source sharing is needed.

Nice tool though!