After that, it keep showing conflict with PDX cloud data and don't let me view the mod menu.....
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Hi everyone! As patch 1.1.0f1 is rolling out to everyone, let's take a look at the content included. Besides the paid content coming in Beach Properties and Deluxe Relax Radio Station, we have the Editor, mod support, and of course, a round of performance improvements and bug fixes.
Thank you everyone for the bug reports, and if you come across any new issues, we'd appreciate a bug report here:
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Cities: Skylines 2 - Bug Reports
forum.paradoxplaza.com
Asset Pack - Beach Properties (Paid Content)
- New North American Waterfront Zoning
- 30 New Buildings
- 24 Additional Variants
- New European Waterfront Zoning
- 30 New Buildings
- 24 Additional Variants
- 4 New Palm Trees
- 6 New Signature Buildings
Deluxe Relax Station (Paid Content)
- 16 New Songs
- New DJ Content
Editor & Modding
- Added code modding support
- Added modding toolchain installation & status (for creating code mods)
- Added Editor with support for map creation
- Import/export height map
- Import resource map
- Select climate
- Add/edit water sources
- Define map details, like name and theme
- Added Paradox Mods integration for sharing of
- Code mods
- Save games
- Custom maps
Performance
- Optimized various systems to reduce frame-time spikes and overall simulation performance
- Optimized frametime while placing buildings
- Optimized slightly some culling scenarios
- Optimized UI rendering, especially Widget system for photo mode and options
- Reduced overhead of rendering curves in UI
General Fixes & Improvements
- Added extinguishing sound for firefighting helicopters
- Added automatic random rotation when placing single trees, bushes, and some props
- Updated Bus stop, Bus shelter, Taxi Stand, Taxi shelter and Tram stop toolbar icons
- Improved visibility of guidelines on snow
- Improved default cursor for better visibility on snow
- Improved Land Value System
- Service Coverage of Healthcare, Education, Police and Telecom now affects Land Value
- Reachability of Commercial Services now affects Land Value
- Stops and Stations of Public Transportation now affect Land Value
- Noise, Water, Air and Ground Pollution now affect Land Value
- Shorelines now affects Land Value
- Added a max limit to Land Value bonus factor
- Replaced "Building Land Value" Info Mode with "Land Value Source" Info Mode in Land Value Info View
- "Rent Too High" warning notifications are now highlighted when Land Value Info View is active
- Added Land Value Tooltip to a cursor which shows the monetary value of the land or building where the building is located when Land Value Info View is active
- Fixed crash to desktop when building with direct connection to pedestrian path levels up
- Fixed crash to desktop soon after loading a save if the save was created shortly after the previous load / new game
- Fixed crash to desktop when running the simulation after placing creatures with “AddObject” menu
- Fixed crash to desktop when hovering over missing tree asset or clicking missing spawnable building asset.
- Entire UI disappears permanently after clicking on Line Details of CO Vehicles when CS1 bonus is not available
- Fixed crash to desktop occuring after performing certain actions and then relocating the building
- Fixed cargo vehicles sometimes spawning in the middle of the cargo building
- Fixed cargo vehicles very rarely use more than the first two loading bays in Cargo Terminals
- Fixed buffer stops appearing on train outside connections (fixed for new connections)
- Fixed service vehicles sometimes despawn after completing tasks (Potentially affects fire engines, police cars, maintenance vehicles, ambulances, hearses, and taxis)
- Fixed vehicles stopping/slowing down at the wrong location when multiple vehicles are queuing to turn from a road into a building lot
- Fixed first-person camera height on Tampere and San Francisco maps (height restriction now has a minimum of 4096 on maps with lower height scale)
- Fixed pause menu save game notification having a visible string ID after save is complete
- Fixed dead tree leaf colors to be brown
- Fixed line color modifications only updating for one part of multi-part vehicles until hovered with the mouse
- Fixed garbage trucks, road maintenance vehicles, and post vans using bus stop bays for driving through
- Fixed flickering collision icon when placing/moving transport stop at the border between continuous road segments
- Added achievement disable warning to the load game detail panel
- Improved achievement warning banner text in the Load Game panel when Unlimited Money or Unlock All was already selected
- Fixed several floating trees and props on buildings
- Fixed UI breaking if there is a chirp with missing brand prefab
- Fixed endless siren for the Early Disaster Warning System
- Fixed notifications staying in the original place after relocating a building
- Fixed water/sewage capacity notifications not working
- Fixed the tornado event disappearing properly after being dismissed blocking the game from starting another tornado
- Fixed piles on building lots (certain types of warehouses, coal power plant, recycling center) displaying the wrong resource type and amount currently stored
- Fixed issues with some states getting stuck with almost all tools if mouse press and release happen during the same frame
- Fixed intersection node icon to be the correct one
- Fixed an issue where it was possible to delete keyframes in two curve editors at the same time. Now when clicking outside of an editor, it will defocus keyframes in that editor.
- Fixed pause button not working in Cinematic Camera
- Fixed several issues when using a controller
- Fixed changing either 'Menu Music Volume' or 'Radio Volume' after going back to the Main Menu causes the Radio Music to play
- Improved cinematic camera smoothing control
At least, the no #1 complaint about Land Value is patched.
Have you played it yet and verified it’s still happening?This update is appreciated, but there is no mention of the bug of public transport getting stuck at stops... it's a bit disappointing.
I guess it will be fixed by the modders.
Any chance of CO resuming interacting with the Bugs Report Forum so people know which bugs have been confirmed and are being worked on, etc?Hi everyone! As patch 1.1.0f1 is rolling out to everyone, let's take a look at the content included. Besides the paid content coming in Beach Properties and Deluxe Relax Radio Station, we have the Editor, mod support, and of course, a round of performance improvements and bug fixes.
Thank you everyone for the bug reports, and if you come across any new issues, we'd appreciate a bug report here:
![]()
Cities: Skylines 2 - Bug Reports
forum.paradoxplaza.com
If it's downloadable it's a DLC. DLC should not be seen as a synonym for expansion.I wouldn't even call it a DLC ... it's an overpriced asset pack.
It's scary how many people refuse to acknowledge that CO didn't provide a "Beach Pack" because they never promised a Beach Pack, which would involve far more than any simple Asset Pack would.It's a Beach Properties DLC (meaning, it's houses / buildings only. Just properties.). There is nowhere that mentioned about "beaches" stuffs like props and stuffs.
If it's downloadable it's a DLC. DLC should not be seen as a synonym for expansion.
It's scary how many people refuse to acknowledge that CO didn't provide a"Beach Pack" because they never promised a Beach Pack, which would involve far more than any simple Asset Pack would.
Pointing out the fact the CO did what they promised and didn't attempt to deliver something they didn't promise is not defending the company "no matter the cost". It's pointing out that people need to be fair and only criticise the company for things the company actually did wrong, not for imaginary wrongs that only exist in their heads. I have never once said the Beach Properties Asset Pack is good, or even adequate. What I have always and only said is that CO didn't deliver a "Beach Pack" because they never promised one, since it would by definition be more than an Asset Pack.It scary to think that people like you are willing to defend a company no matter the cost.
Do tell me how any of the houses are beach properties..? Would it have killed them to give people some props for beaches, some restaurants and a brush.
Nope. It wouldn't.
Yet, here you are defending what is essentially normal houses.. You're not paid by CO, you don't have to accept this.
yeah cannot download the mods correctly, the servers are on fire haha4.1Gb update... Did you reworked the aweful hedge asset? LOL
EDIT: PDXMods servers are having a hard time...
semantics -- DLCs add some kind of useful functionality to the base game. This is an asset pack.If it's downloadable it's a DLC. DLC should not be seen as a synonym for expansion.
I think one problem is the bridges and waterfront expansion was originally supposed to come out before this. I think beaches might be in that. Which raises the question why on earth did they release this before that.It scary to think that people like you are willing to defend a company no matter the cost.
Do tell me how any of the houses are beach properties..? Would it have killed them to give people some props for beaches, some restaurants and a brush.
Nope. It wouldn't.
Yet, here you are defending what is essentially normal houses.. You're not paid by CO, you don't have to accept this.
Semantics matter. If you don't make up your own definitions for things then you're less likely to be disappointed. Asset packs are downloadable content - they are DLCs.semantics -- DLCs add some kind of useful functionality to the base game. This is an asset pack.
I think one problem is the bridges and waterfront expansion was originally supposed to come out before this. I think beaches might be in that. Which raises the question why on earth did they release this before that.
It doesn't help that the buildings in this pack doesn't exactly scream beachfront to me. These will be great as alternative housing for existing zones. At least we get a new zone type that modders can actually add beachfront buildings too. When asset kidding finally arrives.
Improved Land Value System
- Service Coverage of Healthcare, Education, Police and Telecom now affects Land Value
- Reachability of Commercial Services now affects Land Value
- Stops and Stations of Public Transportation now affect Land Value
- Noise, Water, Air and Ground Pollution now affect Land Value
- Shorelines now affects Land Value