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Thank you for all the hard work. We really do appreciate. Moreover, we would like to know what you have for the console version. Spring season started last week and we are yet to hear any news for console. I am certain you reply this time.
Hi everyone! As patch 1.1.0f1 is rolling out to everyone, let's take a look at the content included. Besides the paid content coming in Beach Properties and Deluxe Relax Radio Station, we have the Editor, mod support, and of course, a round of performance improvements and bug fixes.

Thank you everyone for the bug reports, and if you come across any new issues, we'd appreciate a bug report here:


Asset Pack - Beach Properties (Paid Content)
  • New North American Waterfront Zoning
    • 30 New Buildings
    • 24 Additional Variants
  • New European Waterfront Zoning
    • 30 New Buildings
    • 24 Additional Variants
  • 4 New Palm Trees
  • 6 New Signature Buildings

Deluxe Relax Station (Paid Content)
  • 16 New Songs
  • New DJ Content

Editor & Modding
  • Added code modding support
  • Added modding toolchain installation & status (for creating code mods)
  • Added Editor with support for map creation
    • Import/export height map
    • Import resource map
    • Select climate
    • Add/edit water sources
    • Define map details, like name and theme
  • Added Paradox Mods integration for sharing of
    • Code mods
    • Save games
    • Custom maps

Performance
  • Optimized various systems to reduce frame-time spikes and overall simulation performance
  • Optimized frametime while placing buildings
  • Optimized slightly some culling scenarios
  • Optimized UI rendering, especially Widget system for photo mode and options
  • Reduced overhead of rendering curves in UI

General Fixes & Improvements
  • Added extinguishing sound for firefighting helicopters
  • Added automatic random rotation when placing single trees, bushes, and some props
  • Updated Bus stop, Bus shelter, Taxi Stand, Taxi shelter and Tram stop toolbar icons
  • Improved visibility of guidelines on snow
  • Improved default cursor for better visibility on snow
  • Improved Land Value System
    • Service Coverage of Healthcare, Education, Police and Telecom now affects Land Value
    • Reachability of Commercial Services now affects Land Value
    • Stops and Stations of Public Transportation now affect Land Value
    • Noise, Water, Air and Ground Pollution now affect Land Value
    • Shorelines now affects Land Value
    • Added a max limit to Land Value bonus factor
    • Replaced "Building Land Value" Info Mode with "Land Value Source" Info Mode in Land Value Info View
    • "Rent Too High" warning notifications are now highlighted when Land Value Info View is active
    • Added Land Value Tooltip to a cursor which shows the monetary value of the land or building where the building is located when Land Value Info View is active
  • Fixed crash to desktop when building with direct connection to pedestrian path levels up
  • Fixed crash to desktop soon after loading a save if the save was created shortly after the previous load / new game
  • Fixed crash to desktop when running the simulation after placing creatures with “AddObject” menu
  • Fixed crash to desktop when hovering over missing tree asset or clicking missing spawnable building asset.
  • Entire UI disappears permanently after clicking on Line Details of CO Vehicles when CS1 bonus is not available
  • Fixed crash to desktop occuring after performing certain actions and then relocating the building
  • Fixed cargo vehicles sometimes spawning in the middle of the cargo building
  • Fixed cargo vehicles very rarely use more than the first two loading bays in Cargo Terminals
  • Fixed buffer stops appearing on train outside connections (fixed for new connections)
  • Fixed service vehicles sometimes despawn after completing tasks (Potentially affects fire engines, police cars, maintenance vehicles, ambulances, hearses, and taxis)
  • Fixed vehicles stopping/slowing down at the wrong location when multiple vehicles are queuing to turn from a road into a building lot
  • Fixed first-person camera height on Tampere and San Francisco maps (height restriction now has a minimum of 4096 on maps with lower height scale)
  • Fixed pause menu save game notification having a visible string ID after save is complete
  • Fixed dead tree leaf colors to be brown
  • Fixed line color modifications only updating for one part of multi-part vehicles until hovered with the mouse
  • Fixed garbage trucks, road maintenance vehicles, and post vans using bus stop bays for driving through
  • Fixed flickering collision icon when placing/moving transport stop at the border between continuous road segments
  • Added achievement disable warning to the load game detail panel
  • Improved achievement warning banner text in the Load Game panel when Unlimited Money or Unlock All was already selected
  • Fixed several floating trees and props on buildings
  • Fixed UI breaking if there is a chirp with missing brand prefab
  • Fixed endless siren for the Early Disaster Warning System
  • Fixed notifications staying in the original place after relocating a building
  • Fixed water/sewage capacity notifications not working
  • Fixed the tornado event disappearing properly after being dismissed blocking the game from starting another tornado
  • Fixed piles on building lots (certain types of warehouses, coal power plant, recycling center) displaying the wrong resource type and amount currently stored
  • Fixed issues with some states getting stuck with almost all tools if mouse press and release happen during the same frame
  • Fixed intersection node icon to be the correct one
  • Fixed an issue where it was possible to delete keyframes in two curve editors at the same time. Now when clicking outside of an editor, it will defocus keyframes in that editor.
  • Fixed pause button not working in Cinematic Camera
  • Fixed several issues when using a controller
  • Fixed changing either 'Menu Music Volume' or 'Radio Volume' after going back to the Main Menu causes the Radio Music to play
  • Improved cinematic camera smoothing control
 
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Hi everyone! As patch 1.1.0f1 is rolling out to everyone, let's take a look at the content included. Besides the paid content coming in Beach Properties and Deluxe Relax Radio Station, we have the Editor, mod support, and of course, a round of performance improvements and bug fixes.

Thank you everyone for the bug reports, and if you come across any new issues, we'd appreciate a bug report here:
Any chance of CO resuming interacting with the Bugs Report Forum so people know which bugs have been confirmed and are being worked on, etc?
I wouldn't even call it a DLC ... it's an overpriced asset pack.
If it's downloadable it's a DLC. DLC should not be seen as a synonym for expansion.
It's a Beach Properties DLC (meaning, it's houses / buildings only. Just properties.). There is nowhere that mentioned about "beaches" stuffs like props and stuffs.
It's scary how many people refuse to acknowledge that CO didn't provide a "Beach Pack" because they never promised a Beach Pack, which would involve far more than any simple Asset Pack would.
 
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If it's downloadable it's a DLC. DLC should not be seen as a synonym for expansion.

It's scary how many people refuse to acknowledge that CO didn't provide a"Beach Pack" because they never promised a Beach Pack, which would involve far more than any simple Asset Pack would.

It scary to think that people like you are willing to defend a company no matter the cost.

Do tell me how any of the houses are beach properties..? Would it have killed them to give people some props for beaches, some restaurants and a brush.
Nope. It wouldn't.

Yet, here you are defending what is essentially normal houses.. You're not paid by CO, you don't have to accept this.
 
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It scary to think that people like you are willing to defend a company no matter the cost.

Do tell me how any of the houses are beach properties..? Would it have killed them to give people some props for beaches, some restaurants and a brush.
Nope. It wouldn't.

Yet, here you are defending what is essentially normal houses.. You're not paid by CO, you don't have to accept this.
Pointing out the fact the CO did what they promised and didn't attempt to deliver something they didn't promise is not defending the company "no matter the cost". It's pointing out that people need to be fair and only criticise the company for things the company actually did wrong, not for imaginary wrongs that only exist in their heads. I have never once said the Beach Properties Asset Pack is good, or even adequate. What I have always and only said is that CO didn't deliver a "Beach Pack" because they never promised one, since it would by definition be more than an Asset Pack.
 
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Why the letter I doesn't brings back Normal View when building??? It was very convenient to go to normal view, and now we have to go search the X on the menu window :( It's a step backwards!
 
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It scary to think that people like you are willing to defend a company no matter the cost.

Do tell me how any of the houses are beach properties..? Would it have killed them to give people some props for beaches, some restaurants and a brush.
Nope. It wouldn't.

Yet, here you are defending what is essentially normal houses.. You're not paid by CO, you don't have to accept this.
I think one problem is the bridges and waterfront expansion was originally supposed to come out before this. I think beaches might be in that. Which raises the question why on earth did they release this before that.

It doesn't help that the buildings in this pack doesn't exactly scream beachfront to me. These will be great as alternative housing for existing zones. At least we get a new zone type that modders can actually add beachfront buildings too. When asset kidding finally arrives.
 
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What is being included as far as extra assets for owners of the base game? Allow me to elaborate...

As a console-only player, I will be limited on the amount of mods I can download. DLCs do/should not affect the mod amount limitation. Updates to the base game do/should not affect the mod amount limitation. Therefore, I cannot rely solely on mods to increase the "flavour" of my city.

Essentially, I consider myself to be 75% painter and 25% simulation oriented, with the simulation part being optional. If I never buy a DLC, will I ever receive any free assets for my base-game purchase? Now, I am not asking for everything to be free, I understand that is not a viable option from a business standpoint. However, (IMHO!) the base-game players should still receive something (Other than performance/cosmetic/etc. updates), don't you think?
Examples: Train Staions DLC comes out. Base-game players will receive 3 new stations, while DLC owners receive an additional 9 stations.
Leisure Districts DLC comes out. Base-game players will receive 4 new buildings each of R/C/I/O and 1 Signature Building, while DLC owners receive an additional 16 new buildings of each type and 3 Signature Buildings.
Etc.
Each update to the base-game should not affect the console download limitations I mentioned previously As a base-game player,. I would therefore still have some extra flavour for my cities if I chose (Or was financially unable to at the time) not to purchase the DLC.

Do I want/expect everything for free? No. Do I want/expect some things for free? Yes.

If the base-game isn't enough to keep me interested in the game, then why should I purchase it again? (See my post in the Analyze and Speculate tab)

I love city painting. Please give me some type of reassurance that my passion won't be killed if I choose to continue my Cities: Skylines journey with you.

Sincerely,
ImanIdgit
 
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semantics -- DLCs add some kind of useful functionality to the base game. This is an asset pack.
Semantics matter. If you don't make up your own definitions for things then you're less likely to be disappointed. Asset packs are downloadable content - they are DLCs.
 
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Currently good: Land value fixed, simulation speed highly improved, used to have 0.2 simulation speed, now it jump around 0.4-0.7

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I think one problem is the bridges and waterfront expansion was originally supposed to come out before this. I think beaches might be in that. Which raises the question why on earth did they release this before that.

It doesn't help that the buildings in this pack doesn't exactly scream beachfront to me. These will be great as alternative housing for existing zones. At least we get a new zone type that modders can actually add beachfront buildings too. When asset kidding finally arrives.

There's nothing beachfront about them, that's the thing.
They look like any other suburban residential.. Just because you call it beachfront does not make it beachfront.

Could also just have added some light commercial in there with beachfront stuff like small cafees, huts and what not..

I mean, you don't even need to zone this next to water... How's this beachfront in any way..
 
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Improved Land Value System
  • Service Coverage of Healthcare, Education, Police and Telecom now affects Land Value
  • Reachability of Commercial Services now affects Land Value
  • Stops and Stations of Public Transportation now affect Land Value
  • Noise, Water, Air and Ground Pollution now affect Land Value
  • Shorelines now affects Land Value

So...none of this was affecting land value before????? :rolleyes:

Tbh, I'm coming here already annoyed because I saw the prices for Asset Pack and new Radio Station which I believe is some kind of a joke, especially taking recent...events into account.
Also, STOP saying it's 30 new buildings. It's not. It's 10 new buildings x 3 levels. That's a huge difference.

As for the patch...

WHERE are fixes for game breaking issues??? This is truly mind-boggling at this point.
WHERE are fixes for land value issues? (no, your improved land value system doesn't fix the main problem)
WHERE are fixes for random crazy tax income or tax going to zero???

NOBODY asked for better cursor visibility in snow...people asked for an option to (visually only) turn it off. People don't like to stare at white screen for hours.

I expected way more gameplay improvements, it's been 2 months since last patch. And what's most important, I was expecting fixes to GAME-BREAKING issues.

To sum up... $10/10 euros for TEN assets is a slap in the face. The patch is missing most important fixes - and you're expecting us to wait another 2-3 months for you to MAYBE fix them?

I'd really love to play the game I paid for almost 6 months ago...and I probably could, even with current issues. But your approach, no sense of urgency and horrendous communication, gives me such an ick that I literally cannot force myself to launch this game anytime soon.
 
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So the game's economy has been completely broken by the tax bug for several months...and you didn't fix it. The game is, by even the most lenient definition, legitimately unplayable with this bug. You can play it, but you're not *playing* it- because nothing you do matters when the core of the economy is broken and you're being handed money for doing nothing.

How is it possible you haven't fixed this bug? How is it possible modders have fixed this bug 2 months ago but you haven't fixed this bug? How is something this critical not on this paltry list of minor hotfixes?

The Land Value fixes look less like fixes and more like you never had a properly functioning Land Value system in the game to begin with. You didn't fix it with this patch, you implemented it! It wasn't there! What was Land value even based on before? Was it truly just a slowly growing number with no limits or purpose?

This patch reads as "We finished the Land Value system, hopefully- fingers crossed it's actually balanced, since we just got around to it! And here's some hotfixes."

You didn't fix one of the most major bugs in the game that obliterates the entire economic system? It's been 3 months! It's been a problem for 3 months! How is this humanly possible? How many months are we going to have to wait for you to get around to this one? Is it truly going to take HALF A YEAR to get the game's economy in a BASIC state of functionality?

I bought Highrise City after City Planner Plays' video about it the other day. It's a game made by ONE PERSON, and the economic systems in the first half hour of playing that game are more complex, intricate, intimate, and functional than the economy/industrial systems in Cities Skylines 1 or 2 have ever been. How is this possible?

how does one guy drastically outperform an entire team of people working on the sequel to a game that sold twelve million copies? I cannot fathom it. I truly can't wrap my head around this.

Highrise City gets a patch in two days. Now's a great time to jump ship. It needs more attention, players, and mods. It has a demo on Steam. You can play it right now for free. There is a stronger economy, gameplay, and industrial pipeline in the demo of this game than Cities Skylines will ever manage, I think.
 
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