How hard it'll be to make a total conversion mod for King Arthur 2? Putting it in different setting with different units (models/animations), maps, buildings and characters with different traits?
After CA have essentially abandoned the modding community, there's a huge vacuum left with most of modders still working on pretty much obsolete M2TW code. Making KA2 easy to mod could switch those mods along with thousands of their fans to your engine and pump your sales just like the sales of TW games were pumped in the past few years.
So... Are you making KA2 moddable? And to what extent?
After CA have essentially abandoned the modding community, there's a huge vacuum left with most of modders still working on pretty much obsolete M2TW code. Making KA2 easy to mod could switch those mods along with thousands of their fans to your engine and pump your sales just like the sales of TW games were pumped in the past few years.
So... Are you making KA2 moddable? And to what extent?