Everybody knows that modifiers stacking is the biggest problem of the game in terms of difficulty. Once player understand how to stack modifiers from artifacts, different traits and events, he become a god. Characters can live forever, 20 knights can destroy giant armies, et cetera. Developers already know about this problem (they mentioned in Floor Plan for the Future DD) and tried to fix it with Man-at-Arms in Tours and Tournaments update, but this made Man-at-Arms even more powerful. Many people on this forum suggesting completely nerf most of the modifiers, but here comes the biggest problem of this case. Many players who suggest this simply forget that they mastered the game and didn't realize that it still very difficult for newcomers. And if developers make game much harder, new players will stop buying the game and sales will decline. So, how developers could please the newcomers and experienced players at the same time? The answer is simple - game rule.
Modifiers stacking limit:
1) Default (nothing changes).
2) Enabled, with exception for temporal modifiers. For example, you can get only 30 prowess from lifestyle perks and artifacts, but you can get more with temporal modifiers.
3) Enabled. Even if you have artifacts for 100 prowess, you will never get more than 30.
4) Enabled, with exception for temporal modifiers (Player only).
5) Enabled (Player only).
I know that many people don't like the idea of buffing AI with cheats (like Lucky Nations in EU4), but last two points doesn't seem like cheating for me. AI, probably, will never understand modifiers stacking like player does.
Worth mentioning that modifiers stacking limit already exist in game. For example, you can see this in Diplomacy lifestyle tree (Confidants -5% Stress Gain per Friend (To the Maximum of 5)) or in Adventure Legacy (Tier 5 - +1% Vassal Tax Collection per Friend (max 5)). Also, I understand, that creating such limit for every modifier requires a lot of work and, especially, testing. But, from all other options, this game rules seems like the best solution, that can please min-maxers, role players, newcomers, and very experienced players at the same time.
At last, I want to appreciate creation of negative developing modifier in last update. Plagues, especially Black Death, can throw regions back centuries and this negative modifiers is a great example how game can become more difficult. But, because there is no limit of modifiers, player can easily recover from development decline by collecting temporal modifiers (from holding court events, grand tour, artifacts, courtiers, et cetera). Imagine, how Black Death will look like, if this game rule was enabled. Currently there is only one real threat for the player - accident. He can lose the game in case if his characters will start dying one after all because of disease, his heirs can be from different dynasty, or he can be killed by rivals. This game rule will make mid and late game difficult by itself.
Modifiers stacking limit:
1) Default (nothing changes).
2) Enabled, with exception for temporal modifiers. For example, you can get only 30 prowess from lifestyle perks and artifacts, but you can get more with temporal modifiers.
3) Enabled. Even if you have artifacts for 100 prowess, you will never get more than 30.
4) Enabled, with exception for temporal modifiers (Player only).
5) Enabled (Player only).
I know that many people don't like the idea of buffing AI with cheats (like Lucky Nations in EU4), but last two points doesn't seem like cheating for me. AI, probably, will never understand modifiers stacking like player does.
Worth mentioning that modifiers stacking limit already exist in game. For example, you can see this in Diplomacy lifestyle tree (Confidants -5% Stress Gain per Friend (To the Maximum of 5)) or in Adventure Legacy (Tier 5 - +1% Vassal Tax Collection per Friend (max 5)). Also, I understand, that creating such limit for every modifier requires a lot of work and, especially, testing. But, from all other options, this game rules seems like the best solution, that can please min-maxers, role players, newcomers, and very experienced players at the same time.
At last, I want to appreciate creation of negative developing modifier in last update. Plagues, especially Black Death, can throw regions back centuries and this negative modifiers is a great example how game can become more difficult. But, because there is no limit of modifiers, player can easily recover from development decline by collecting temporal modifiers (from holding court events, grand tour, artifacts, courtiers, et cetera). Imagine, how Black Death will look like, if this game rule was enabled. Currently there is only one real threat for the player - accident. He can lose the game in case if his characters will start dying one after all because of disease, his heirs can be from different dynasty, or he can be killed by rivals. This game rule will make mid and late game difficult by itself.
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