• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

smythw

Second Lieutenant
54 Badges
Mar 25, 2005
187
36
  • Europa Universalis IV: Mare Nostrum
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Ship Simulator Extremes
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Knights of Honor
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron III
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Arsenal of Democracy
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
If I create a custom event whose effect modifies the stats of a unit type, e.g.

command = { type = toughness which = heavy_armor value = 2 }

Once the event fires and you try to save the game it causes a ctd with only a partially saved eug file.

Most parameters seem to be ok to modify via this mechanism, e.g. defensiveness/hard_attack/build_time etc, it just seems like a handful cause a problem.

This is with the latest version of HOI2 DD(running with HSR mod) on winXP.
 
This type of events you are trying to create is officially not supported. You won't find any of this sort in the vanilla release of either doomsday or hoi 2. It's a left over from how hoi 1 worked.

Differences in models through tech (or events, which basically is the same thing for the engine) are now handled through the model system.

As such, we regret we cannot give support for problems with these kind of user modifications.