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B.T.

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Oct 23, 2019
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First of all, for someone coming from other Paradox games, with little knowledge of Unity, this game is on a higher difficulty when it comes to modnig to begin with.
I was looking for ways to replace image files like the flag logos and character portraits.
which I thought would be something easy, as to my previous experience with EUs, CKs, even Tyranny, but nope, it turns out to be much more complex.

The example as far as I could tell, are more or less all about adding new things, mainly buildings and events.
I managed to open the example mod file with Unity, but it really isn't helping me figure out achieving what I want to do.

So is this possible? maybe even actually very easy to do and I am just missing something obvious?

*edit*
I posted the wrong link in the "Example", what I wanted to link was the paradox wiki page.
 
Last edited:
The way the modtool is organized is that the category of mod you want to make is all under the IceFlake (iirc) menu. There's logos and events and buildings and disasters (with effects) and so on. So many choices, the things you can create are limitless. Other than custom maps, that is. :cool:

My github repo for ResourceFactory has a wiki on how to get started, but if you've modded other games before it may be too "introductory" for you.
The way I learned to make the MegaStorage use the in-game asset is I ripped the assets using some/all of the tools I listed in my "How to start modding" wiki guide. As it is out of scope for the modtool, I didn't go in-depth into those tools, as there are plenty on YouTube. My guide is also not complete as I hit a technical snag...

My take on modding for this game is - if you can research and find things out yourself, you have the personality and temperament to create your own mods and then provide the support for those mods. And then I'll gladly help with things that are not documented. You can also come aboard the https://discord.gg/vuU58s5B Discord server (link expires in 7 days as I'm not a Nitro user) for more real-time q&a interactions.

But if one needs handholding to just follow the Official Wiki Modding guide by IceFlake, perhaps look for other games where the modding tool is simplified and more straightforward. Or it's a basic xml / json file edits.
Only XML file type edits used in this game is for Events modding. But then, still need the modtool to compile it.

Good luck with your projects! And welcome aboard the modding wagon!
 
My github repo for ResourceFactory has a wiki on how to get started, but if you've modded other games before it may be too "introductory" for you.
The way I learned to make the MegaStorage use the in-game asset is I ripped the assets using some/all of the tools I listed in my "How to start modding" wiki guide. As it is out of scope for the modtool, I didn't go in-depth into those tools, as there are plenty on YouTube. My guide is also not complete as I hit a technical snag...
Thanks for the reply, though if it's not too much trouble, could you give me the wiki guide you mentioned?
All I managed to find on your ResourceFactory github page was the wordpress post, and by the looks of it, seems to be mainly about installing mods?