Hmmm. Upon game load I do repopulate all of the necessary flags. Interesting...Don't remember.
I made a save at the precise moment of the freeze, and now, after exit the game a loaded that save and the game resumed without problem.
Hmmm. Upon game load I do repopulate all of the necessary flags. Interesting...Don't remember.
I made a save at the precise moment of the freeze, and now, after exit the game a loaded that save and the game resumed without problem.
Quit breaking my beautiful mod.So, this particular bug appear again.
This time, it says that i need to take a mission and i take the one to go to the Argo (need to move to other system). So far ok. One day later, say again that i need to take a mission while i'm still in transit (duh).
I go to the contracts menu (can't do anything because i'm in transit), return to to Leopard menu, it advance timeline, date change by one day and repeat the 'need mission'.
Right now, i'm advancing a day at time, using this strange way.
LOL, just a scratch - btw, after arriving to the Argo place - bug auto-fixed.Quit breaking my beautiful mod.![]()
Yep, I'm not surprised by that. I think this bug comes from the multiple paths that the game can take when leaving a planet. I'm searching for some universal hook for that...LOL, just a scratch - btw, after arriving to the Argo place - bug auto-fixed.
My best guess is that you executed the mission and then it rolled a 2 again for your next deadline to run a mission. It is possible that I didn't code it right to remove that little bit after you run a mission before the timer expires. If so, let me know and I'll fix it.I just executed one battle in planet xx. But still have the message "2 days to need to execute mission".
If i executed one mission - by myself, not ordered, that don't reset that counter ?
This is somewhat the intention of the mod. Now we just have to debate what is "fair" for the timings. Or, add this to the "hard" version of the mod. So, what are your thoughts? Before we had more time between missions depending on how many pilots were owned as I viewed that as the most important bottleneck...Yes, very fun, LOL
The small problem while with the Leopard is that you don't have enough mechwarriors - the last four are tired / wounded if you get a 2.
Need to send only 3 mechs or some tired poor souls in the next mandatory mission...
@Justin Kase any comments on this?About that Blackjack - it don't repair said special heat sinks...![]()
This is somewhat the intention of the mod. Now we just have to debate what is "fair" for the timings. Or, add this to the "hard" version of the mod. So, what are your thoughts? Before we had more time between missions depending on how many pilots were owned as I viewed that as the most important bottleneck...
@Justin Kase any comments on this?