Hmm, interesting. You the author of BTEX 3025? You and I should be friends!![]()
Oh no, no Haree is more of a modding badass than I'll ever be. I'm just a fan of his that put an exception list together.
Hmm, interesting. You the author of BTEX 3025? You and I should be friends!![]()
FINALLY got my Paradox account unfubared and can post here again. In the .mod file for the old Adjusted Mech Assembly was an option to list mechdefs that would not be combined. I have built that list for BTEX 3025 and will gladly provide it if that functionality is maintained in the new assembly mod. That way users can select which settings file to use
I would love to have that list. Would save me time for when the exceptions get added.FINALLY got my Paradox account unfubared and can post here again. In the .mod file for the old Adjusted Mech Assembly was an option to list mechdefs that would not be combined. I have built that list for BTEX 3025 and will gladly provide it if that functionality is maintained in the new assembly mod. That way users can select which settings file to use
Haha. WTF? This is new. Glad it is just a visual glitch. I will look into that.View attachment 480564
Is the negative numbers correct, or another bug ?
After that i have 1/99 parts of said mech.
Now that I have never seen before. I can't think of any code modifications I have done that would change that. So, I'll keep an eye out for this.View attachment 480576
Missing something ?
I still want your list. The exclusion list is for mechs that are advanced and shouldn't be allowed to combine with others. My fix here just ensured legal builds."NOW PROPERLY EXCLUDES MECHS THAT SHARE ASSETS BUT ARE DIFFERENT CHASSIS."
So do you still need my exclusion list? I worked late last night and needed to blow some stuff up before bed, so didn't check forums like I should have.
Thanks JK for the vote of confidence, if I can help you, Haree, and DZ out in any way I'm always glad to.
Now that there is a reason to perhaps leave 'Mechs unassembled, it seems like a better place to hook into the code for assembly is the interface that lets you ready a mech... when you want to assemble one, go to the same screen and pick a stack of parts, then click a button just like if you were readying.KNOWN BUGS:
- You can only assemble one of each type of 'Mech per salvage. For example, if you have 10 Hunchback parts
and need 5 parts to assemble, you can only assemble one Hunchback until you acquire more Hunchback parts.
We just added that feature. It was a core necessity prior to the actual release, which is going live tonight, btw.Now that there is a reason to perhaps leave 'Mechs unassembled, it seems like a better place to hook into the code for assembly is the interface that lets you ready a mech... when you want to assemble one, go to the same screen and pick a stack of parts, then click a button just like if you were readying.
Since we're talking about code, there is a non-zero chance that things are tangled together enough that it wouldn't be simple to add that as a feature... but it's worth looking into, at least.
What now?Q: Should an Ultra AC/5 Fire two shots of 45 or one shot of 90? It appears to be the latter but I expected the former.
I would love to sort mechs first and then parts, but couldn't see how to do it. The order that it queries stuff is quite off to me.OK I have Mech Part Assembly set to 3.
I have a Firestarter FS9H showing 3 Parts of 99 & I am not seeing it as QTY to equip for use.
Also,as I mentioned earlier, would it be possible to sort the storage area so QTY of Mechs show first then Parts?
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