you aren't but what Paradox said in that post I linked hasn't really changed
mod support on console edition is going to be a challenge
for a several reasons
the main ones being the fact that console is behind pc on updates/dlcs
and that the mod creators would need to remake their mods, if possible, within the restrictions/limitations that the console port of Stellaris has
there are other things that are problematic, like how console tends to skip chunks of patch updates, and that I am uncertain if the modding tool that exists for the other Paradox games on console would work for Stellaris [Cities Skylines, Surviving Mars] (plus mod support would likely be limited)