I am thinking about going back to CK3 to revisit some of the things that have been added to the game since I last played it.
However, I originally lost interest in the game because it does not provide enough of a challenge and sufficient pushback. I understand that CK3 is intended to be a roleplayed, but as an experienced strategy player I still intuitively approach the game trying to find optimal solutions to problems, and I do not feel that the game sufficiently constrains me for the roleplay to work. If there are no obstacles and setbacks, there is little room to get invested in a character/dynasty that moves up in power without much trouble.
I am also interested in historically accurate gameplay and looking for mods that help with that - but I am specifically not interested in historical content mods (that correct or add more historically accurate flavour) but rather changes to the game rules and balance that produce a more historically resonant experience.
For example, mechanics that I find too simple, exploitable, and ahistorical include:
I have recently learned about the Dark Ages mod, which looks to be a good candidate that I definitely want to try. But from its description I am not sure if it addresses all of these points. Also, I would rather try to mix and match smaller mods that address some of these things individually so I can keep the ones that I like.
Thanks for any ideas.
However, I originally lost interest in the game because it does not provide enough of a challenge and sufficient pushback. I understand that CK3 is intended to be a roleplayed, but as an experienced strategy player I still intuitively approach the game trying to find optimal solutions to problems, and I do not feel that the game sufficiently constrains me for the roleplay to work. If there are no obstacles and setbacks, there is little room to get invested in a character/dynasty that moves up in power without much trouble.
I am also interested in historically accurate gameplay and looking for mods that help with that - but I am specifically not interested in historical content mods (that correct or add more historically accurate flavour) but rather changes to the game rules and balance that produce a more historically resonant experience.
For example, mechanics that I find too simple, exploitable, and ahistorical include:
- Claims: it is too easy to manufacture claims to press
- Matchmaking: it is too easy to "browse and shop" for spouses with their location and culture playing a too minor role, no meaningful impact of character opinion on spouses
- "Breeding": related and made easier by the above but a separate problem, it is too easy to marry good traits into your lineage and pass them on
- Character opinion: after the initial succession period, it is too easy to keep characters (especially vassals and lieges) happy simply through some social decisions and swaying/councilor tasks - where are characters who are determined to dislike you and oppose you for political reasons no matter how nice you are to them
- Stress: stress is a good system to give feedback for roleplaying and playing away from "optimal" strategies but its impact is too small and it is too easy to mitigate/reduce for this to matter
- Gold: it is too easy to amass gold and reinvest it to gain a compounding advantage, especially it helps trivialising the above two problems
- Unexpected events: things that troubled historical dynasty members like unexpected deaths (especially of heirs) happen way too infrequently
I have recently learned about the Dark Ages mod, which looks to be a good candidate that I definitely want to try. But from its description I am not sure if it addresses all of these points. Also, I would rather try to mix and match smaller mods that address some of these things individually so I can keep the ones that I like.
Thanks for any ideas.
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