Hey everyone,
after reading this thread in the main forum I couldn't help but wonder what it would feel like to have some more population interaction. That is why made two small mods targeting population dynamics:
1) Colony Ships cost population
This simple mod will remove the origin pop when a new colony is established, so that colonizing is (at least initially) a null-sum, pop-wise.
(steam link)
2) Overpopulation Drama
This is more or less a haphazard collection of modifiers right now. Full planets suffer happiness penalties due to overpopulation if no policy or edict limits population growth.
(steam link)
I think the best way to discuss new mechanics is to actually test them, so that is what this is all about. Please let me know what you think
after reading this thread in the main forum I couldn't help but wonder what it would feel like to have some more population interaction. That is why made two small mods targeting population dynamics:
1) Colony Ships cost population
This simple mod will remove the origin pop when a new colony is established, so that colonizing is (at least initially) a null-sum, pop-wise.
(steam link)
2) Overpopulation Drama
This is more or less a haphazard collection of modifiers right now. Full planets suffer happiness penalties due to overpopulation if no policy or edict limits population growth.
(steam link)
I think the best way to discuss new mechanics is to actually test them, so that is what this is all about. Please let me know what you think
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