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Sgt. Bulldog said:
Grounddefense 10 is nothing. The reason they don't take more damage must be because they inflict so much damage in short time on their targets that the battles they participate are fairly short.
10 is grounddefence of fighters (maybe even that is higher, I really dont remember). Bombers have usually higher value of GD and lower AD than fighters IIRC.
 
Surface defence 13 is quite high. Remember non-AA units usually dont have that high air attack or air defence.
 
Tonight we start later than usual per request from Bulldog. Is 21:30 CET ok?
 
I'm like child in this game. Learning, being taught and led by parent. This parent is Vissarion. :D I must admit I was overrun by many things. Too many fronts, scattered troops and chaos resulting from this. I just failed to keep track of what troop do I have where, how powerful they are and so on. I have still problem with plenty of units of different nationalities in various numbers in one province. It is overwhelming and I loose the track sooner or later.

Thanks Andrew, you were good and really tough opposition. God knows how would it have looked if we had *normal* Italy from the start or constant Japan player.

Nevertheless, it is first game I ever player to 1945. My first and only HoI MP. After I started this game, I never played SP again. It just lacked the right flavour.

Thanks again. I look forward to next Monday, with Bulldog to be only target of Allied advance. :p
 
Yes, a session of a certain magnitude as Germany finally succumbed and allies are now facing the SU directly in central Europe.

I couldn't do more than just hold back the US in Finland and didn't even dare try the kind of counterattacks that failed so miserably last session. :rolleyes:

I was trying to rebuild a small airfleet, but feel that I was unlucky with their crappy retreat patterns. Twice did they repeatedly retreat exactly into the returnpath of the enemy planes (at one occasion 4 times) resulting in quite a few killed squadrons. Why my planes retreat to the west when they arrived from the east, I don't understand. And why they keep going west is a small mystery. But that's one of the limitations of HOI1 I suppose?

How much gametime there's left is an open question. As far as I can see, the final outcome is inevitable so it's just a question about time. If the dreaded nukes come into play it make result in some breakthroughs that speed things up. OTOH the SU has a quite large unitcount so any strike is unlikely to decide the entire war.

It's an open offer on my part to play on, but as soon as Vissarion and Ederon might decide they find it too little of a challenge, I will agree to end. We haven't really tested eachothers strength in any part of the game yet, though.

As we talked about after last night session, it might be an option to have a secondary cominternplayer (Wishing Well?) take control of some more SU units to allow for a more balanced 2 vs 2 player situation.

Finally a thanks to Andrew for his part of the game. One wonders if his Germany would not have faired much better had it not had bleak allies and had it attacked the Soviet Union early on.

BTW.: I'd really like to hear some details of what happened in Germany!!
 
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I can't really remember in what order the events happened in Germany. i think 1st (or it may have been at the same time), the Allies attacked Erfurt and thus cut off close to 40 divisions in Bavaria. Before or at the same time, Germany launched a last offensive into Münster and advanced several provinces. The Allies were unable to make an encirclement here because the friendly territory movement bonus was too large. Most of his armor was however severely damaged and quite some lost when he desperately tried to open up to the south (this encirclement was only possible because of free Czechoslovakia, we had only Erfurt between us and them). After this the remaining (70+) german divisions retreated to Berlin, were they gave a darn good fight despite of the -60% encirclement bonus (I using many tanks (-80%), it being frozen and partly lousy weather), and we lost about 60,000 strength points, though only 1 division were completely annihilated.

Edit: I just remember I launched the attack on Erfurt when Germany attacked Münster. I was busy harrasing SU in Finland, so I wasn't prepared for him coming. Though we had been planning on cutting him off for some time.
 
Vissarion said:
Before or at the same time, Germany launched a last offensive into Münster and advanced several provinces.
It was before. Ederon was just playing cat-and-mouse with aircraft sorties and was chasing 3 U-boats around the Baltic. While he was preoccupied with the chase, I decide to launch an attach on a weakly held sector of the Allied front. This was mainly for fun but might have turned into something good if they'd not noticed what was happening. The attack started without being spotted and the allied infantry were soon routed from Munster. Rommel then roared down through Essen to Cologne to recapture the Ruhr but wasn't strong enough to make a serious encirclement.

This provocation shook the Allies into action and they soon sent the German armies back reeling, as they had in recent encounters. I was already preparing a last ditch stand in Berlin and that went quite well for the German infantry being urban terrain.

My personal goal was to reach 1945 and this was achieved (only just). Germany can now be safely left to the AI, I think. All it has left is a large pile of steel ingots in China.

Thanks to everyone who played in the game and made it one of the most memorable.

Andrew
 
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Thanks to you too, Andrew, for putting up the best German defence I have ever seen. Oh, how I can remember the old days of Ederon cutting off the tanks in El Arish (the turning point) and the long struggles in Spain... and rush-building mot-inf thinking I had virtually unlimited supply of manpower - until it reached ~200...

It is nice that this presumably last HoI1 mp game for most of us became such a success.
 
I hope everyone (with the possible exception of Andrew) have their motors running and ready for the final action. Not that I think the SU can be defeated this session (would take an awfull lot of nukes), but perhaps the outcome of today will be clear enough.

In any case, I can announce allready at this time, that I won't be available feb. 7th. so if we play more than this session, we need to find an alternative date.

Finally, I PMed Wishing Well, hoping he'd be here today also. Does anyone know if he will be there?
 
I think it should be last session today, unless SU made some "miraculous" breakthrough. Though I suspect it is decided already, with Allied technological superiority and quite high numbers. If this session is about constant fall back of SU, next session would be hardly enjoyable for anybody (or somebody...).

Have you any plans/ideas regarding next game (if there is any)?
 
Let's see how it turns out, but how much would you consider needed to call it 'decided'? We know allready that the allies have a hughe tech lead and some eliteforces. That's not new. So just feeling superior is too fluffy a victorycondition IMO.

I'm open for suggestions wrt. a new game. I asked that allready last session, but there was no feed back. Q to me is: HOI1 or HOI2???
 
So far, when there was Germany, Allies couldn't concentrate on SU because Germany was considered to be biggest threat (which was proven by Andrew's "Adrennes Offensive"). Now, when there is only SU to oppose, I'd consider it decided if Allies are doing constant progress towards Moscow and SU is not able to retaliate. But indeed, it is my perception of what "decided" means. Probably conquer of Moscow could be the end...

As for potential new game, I'm opened for game of HoI1 as I'm for HoI2. My preference is slightly in favour of HoI2.
 
I say we call the game finished when one side surrenders.


I have been thinking of a new game after this one, with HoI2... Wednesday would in that case be the best for me. What do you think (those who intend to participate)?
 
I think it would be safest for me to suggest either mon, tues or thirsday. Wednesday is midweak and will therefore inevitably be hit by a threeday businesstrip, which is usually the problem in my case.

So if possible, I'd prefer one of those three other days (friday is a possible day too, but I guess too much could get in the way too oftern?).

Vissarion said:
I say we call the game finished when one side surrenders.

We'd accept your surrender, except we cannot accomodate that many POWs. ('A bridge too far')

I don't think you realise how stubborn I am?! I'm the kind of guy who'd fight to the last strengthpoint of militia in a nuclear wasteland. :D
 
Well, I feared you would surrender too soon ;)

I'll play until you are annexed.