• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Mr.G 24

Custom User Title:
Sep 17, 2003
2.441
1
Visit site
A list of bugs that me and my fellow Monday Game have picked, I will list them and their workarounds and hopefully some find it helpful :

I don't know if these bugs can be duplicated in SP which is unfortunate. With that said it seems lag is the biggest factor in most problems.

It is also worthy to note this is in Victoria : Revolutions everyone has version 2.01 and all the OHGamer's hotfixes patched on.

  • Naval and Land Doctrine Loop

The Clausewitz or Jominian Attitude event and the Superior Crew and Naval Hero Thesis event will keep firing piling more and more statistics to the AI and human nations.

The Fix is simple, only use the host save. If in cases the host drops/CTDs you will need to go back till the last known save by the host. This is made a lot less worse if the host autosaves every 3 months or so. (Thanks to Jaeger74)

  • -1 Army Strength

This bug seems to be similar to duplicate research as in all cases I have seen this happening, the lagging of the host combined with multiple mouse clicks will turn the corp or division that was to be reinforced into -1 strength which will be destroyed on enemy contact.

The Fix is also simple, click once, if it doesn't work pause; do not click again. Check the clock and if you paused and yet it is still moving then that means you are lagging big time. Your best bet is for the host to lower game speed. One should take in account that when the host saves or autosaves the game will lag/stop and you may be more prone to loosing armies.

  • Split POPs do not go to RGO or Factory

This bug is probably the worst and of course the most common. Although I do not know what triggers the game to stop assigning split pops, it happens a lot and your best bet is to be patient. The bug itself is when one splits a pop who work in factories and RGOs and the recently split POP (the 25%) will not be assigned to an open spot automatically or even manually.

The Fix, you need to be patient. The POP splitting is always best to be done before a rehost, usually after someone crashes or a predesignated restart. When the game is reloaded the POPs will go into their factory/RGO.

An even better fix is to split and manually assign the pops before the host starts the game. Since the host hasn't started the game everyone is in snyc allowing for players to assign the split pops to the factory or RGO of their choice. The best fix to this most common problem out there.


  • Tech Loops, after it is finished it begins again

When pressing the tech button too much after a tech is finished, for some reason the tech will repeat sometimes from different percents of progress (progress probably based on how many research points at the time). This bug is very similar to -1 Army Strength one.

The Fix is quite simple; press the tech button once. The more your press it and the faster you press it, the more likely for the bug to occur, due because of lag with the host even if it is slight.

  • Game slowly gets more and more sluggish

This bug makes the game runs progressively slower the longer the game goes without a rehost, the mouse particularly becomes "sluggish" for all players (not sure of the host). This may be because of the host but I doubt it.

The Fix is to rehost now and again. Considering the multitude of bugs, one should be rehosting every 2-3 years.

  • Host becomes unresponsive, game freezes, CTD

I'm still not in the clear about this bug but it happens once in awhile, once everyone finishes loading and everyone is in the game checking in the host will not necessarily crash to desktop but the host's game will freeze and never become responsive until exiting out via task manager.

The Fix, I'm unsure but in seems related to the host talking before the game clock starts.

  • POPs will work in Factories/RGOs that are full

A simple bug where POPs will work in a factory or RGO that is over their limit. For instance you will see a factory working with 6/5 workers while a newly built factory in the same state will have none. This is a minor bug and more of an exploit as the POPs will still contribute to production.

The Fix, rehost. Like the POP splitting this bug seems to go away and the workers will leave to an unassigned spot, if there is one.

  • Workers work in incorrect RGOs/Factories sometimes in completely different states

A new bug only recently encountered in our game now in the last 19th century. Although it is not too uncommon to see a farmer work in a factory now and again, that is insignificant. This bug sets any type of working POP and what seems to be random spot, assigns them to work. Example 3 newly split (from the same POP) craftsmen instead of working in a factory in Berlin was spotted working in German owned tropical wood RGO in Shanghai. They were still physically in Berlin but if you go to Shanghai's RGO you found them working and producing there.

The Fix seems to be if you demote/promote one of the workers in this case a craftsmen to laborers then promote them again, they will go to their correct slots OR if you close and reopen that factory/RGO or manually remove those vague pops. This way you save the money and resources needed to convert pops back to craftsmen for example. Of course if they are working abroad, you can't use this method. But I always tend to remove all workers who are not really my own pops. (Thanks to Jaeger74)


This thread is to keep tabs of the bugs Monday games encounter hopefully help other new players to MP game and maybe just maybe if Paradox releases a patch, they will take note of this.
 
Last edited:
Upvote 0
Naval and Land Doctrine Loop

This sounds like that you used a non host save sometimes. It is always best to use host saves only. Host should autosave every month or at least every 3 months. Triggered inventions are saved to the host, but if someone else saves but the host, those inventions will not be listed in the save. I am not sure it this happened, just one possibility.

Saw you guys in Vnet yesterday. You should join B&I for Victoria mp games. http://bloodandiron.invisionplus.net
 
Jaeger74 said:
Naval and Land Doctrine Loop

This sounds like that you used a non host save sometimes. It is always best to use host saves only. Host should autosave every month or at least every 3 months. Triggered inventions are saved to the host, but if someone else saves but the host, those inventions will not be listed in the save. I am not sure it this happened, just one possibility.

Saw you guys in Vnet yesterday. You should join B&I for Victoria mp games. http://bloodandiron.invisionplus.net

Actually that was exactly what we were doing, as the host crashed a few times - we used client saves. Our group usually plays HoI2 and we haven't experienced a problem like this before, actually the host rarely crashes in HoI2 mp.

Now to your Blood and Iron forum. We already have a monday game forum here, but now that the Monday Game VII is concluded, those of us who started the Ricky game have moved to a fellow players forum here.
I don't think another move would be good right now, also we would like to stay with the rest of the monday group even though we play different games.
 
Last edited:
Another Bug

More pops working in RGOs or Factorie than there are spaces left for them.
Specifically, i had 13 pops working on a 5 space field of grain. and 10 in a 5 pop precious metal mine. While i get all the bonuses from that, it still feels kinda cheap. Specifically happens when i split a lot of pops once when paused. but i recall seeing it while only splitting one pop and getting a 6/5 RGO.
 
Actually I never felt the game to be getting slower or more sluggish during our game, but maybe thats because I had the screen in the same position for quite abit of time.
 
M&M said:
Actually I never felt the game to be getting slower or more sluggish during our game, but maybe thats because I had the screen in the same position for quite abit of time.

Yes you dont get stuttering on the statistics screen ;)
 
we restarted the game to avoid the multiple firing of some of the events and so far things seem to have gone well. however many of those tech events haven't fired at all for some of us. I've researched 4 cultural techs in a row but I've yet to see any of their events. Is that normal ?
 
Is there any way to get a list of the tech events that fired and those that didn't ? Could there be any reason why tech events won't fire sooner ?

Also, is it normal for the host to crash often ? When we restarted we experimented with different hosts and each one of them crashed, but they don't crash when they're not hosts.
 
M&M said:
Is there any way to get a list of the tech events that fired and those that didn't ? Could there be any reason why tech events won't fire sooner ?

For fired events, check the end of the savefile, after the history log.
 
About that last bug, I've had foriegn workers working in my country. Unlike your example where you controlled both origin and destination, I had workers working in scandanavia from the USA to as far as the philipenes. Also the factory state view doesn't seem to count them in so in my steel factory it was 15/20 filled, but when you open it you find 5 "telepathic" workers, usually farmers or labourers or even soldiers.
 
One hint to fix problem with pops in wrong RGOs or factories. If it is one of your own plants, you of course may remove those wrongly assigned pops if you close and reopen that factory/RGO or manually remove those vague pops. This way you save the money and resources needed to convert pops back to craftsmen for example. Of course if they are working abroad, you can't use this method. But I always tend to remove all workers who are not really my own pops.

I find this thread to be really good information for new players in mp. :)
 
This way you save the money and resources needed to convert pops back to craftsmen for example. Of course if they are working abroad, you can't use this method.
Well, for me I'm short on pops so I tend to overlook my illegal immigrants :D. But it would be much better to make them my own pops.

I've also noticed like I mentioned before that pops of different casts work in the factories, while I can understand the mixup from labourers to craftsmen, how can soldiers & aristocrats be working in factories too.