+1 on monorail. They still serve a different enough purpose to say, using an elevated metro system. Metro is designed for longer distances, Monorails can more cheaply and easily weave their way through city streets tackling the tight 90 degree turns with ease and you can even integrate a station into a building...
Don't they look freaking awesome?
The structure is thin and don't bother as much as metro. This way we could focus metro for ground and underground.
I would suggest:What would be the difference between monorail and metros in game, for you? I mean, a transportation type should have in my opinion something that makes it better than the others in certain situation, and something that makes it worse to keep balance in the game.
Since the metro isn't perfectly simulated, there are really no realistic upsides to use a monorail besides the price, given that it will be cheaper. But it's the diversity, and it looks sleek.What would be the difference between monorail and metros in game, for you? I mean, a transportation type should have in my opinion something that makes it better than the others in certain situation, and something that makes it worse to keep balance in the game.
Wouldn't a monorail have faster acceleration but slower top speed than metro?I would suggest:
- Slower acceleration
Wouldn't a monorail have faster acceleration but slower top speed than metro?
If the monorail were added, perhaps it could have a smaller turning circle/able to go around tighter corners than other vehicle types?
Wouldn't a monorail have faster acceleration but slower top speed than metro?