Yes...you would think that in space, oxygen management would be a pretty critical component, but currently it really is "1 MOXIE, 2 if you're feeling fancy".
And especially after watching the expanse, I love the idea of managing your oxygen via plant life, but that also currently does not appear to be worth it at all in this game.
Some changes I would very much like:
- reduce standard MOXIE production to 2 oxygen, increase upkeep to 10 power
- Increase algea oxygen production to 2, kelp to 1 (this could be the hydroponic farm niche we need)
- factories cost additional ~2 oxygen (even if they do not run on coal, we can assume something in there is not good for the air, at least to the same degree as a fungus)
- Currently, MOXIEs are freely available from the start, while vaporators are a potentially pretty late tech. You could consider making MOXIES prefab/tech dependent like the vaporators, say by switching the MOXIE upgrade tech with a MOXIE building tech. And/or add a polymer cost?
- you could consider additional oxygen cost per colonist, though I assume there is a reason water and O2 are currently calculated per dome instead of per inhabitant.