And Sweden, and Scotland, and Denmark, and even Courland for a short while. (and that is only in the americas)
... and Russia. Everybody forgets about Russian colonies in the Americas.
Also Norway, but that one failed before EU's time frame.
And Sweden, and Scotland, and Denmark, and even Courland for a short while. (and that is only in the americas)
The trade routes are static
As far as colonial wars go, this could build off the existing system where you can seize a pre-city colony immediately if your troops occupy it, and it isn't part of the eventual peace settlement. Just make it possible to do this without even being at war with the original owner of the colony, but give the original owner a CB on you for doing it. Of course not for colonies that have grown to city status, which can't be seized like that now. This would allow quite a lot of "no peace beyond the line" action without necessarily embroiling the colonial powers in a general war, unless one of them wanted to escallate using the CB.
One problem with this is that in the current code having troops enter such a province is highly likely to precipitate a native revolt, which in my experience usually wipes out the natives. I'd like to see less suicidal natives, that (if the army in the province has not deliberately attacked them) take into account the disparity of forces before revolting, and if they do revolt will terminate their revolt at some casualty level well below 100%. If my colonial rivals can snag my colonies easy if I don't station a garrison, but (as today) if I do station a garrison it practically automatically wipes out the natives, I won't like that.
1. To my mind, the "seize" options should apply to colonial cities, as well as to colonies. But ideally, it'd be something you could do only after occupying it for a while.
2. There are ways around the natives problem. In my mod, they come back.
1. To my mind, the "seize" options should apply to colonial cities, as well as to colonies. But ideally, it'd be something you could do only after occupying it for a while.
2. There are ways around the natives problem. In my mod, they come back.
I'm a bit confused about the static trade routes. Is it 100% impossible to create or encourage the creation of a new CoT on a route? It would be nice if Spain could simply establish a new CoT at Guantanamo if the Brits pull some cheese like taking only Havana. Of course, if Paradox does away with intermediate CoT's that wouldn't be an issue, would it.
That works... the idea still being you can pick off some squatter colony without automatically precipitating WW-zero in continental Europe.
I'll have to look at your mod to see how you did that, but I'm assuming some sort of event?
that doesn´t look quite real, tbh