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The trade routes are static

So no matter what happens between the Hansa and Scandinavia, the Center of Trade will never shift from Lubeck to Copenhagen? Macao is destined to be a locus of East Asian trade, even if the Europeans manages to settle slightly differently? No matter where the first colonist set foot in America, Trinidad (or wherever) will be the hub of trade? While some of this makes sense as certain locations simply made for better habours and such, it does seem sadly limited from an Alternate History perspective. And while I can see the coding advantages of having a fixed graph of trade routes, it seems like it should be possible to come up with a dynamic system, given the number of automated planning and pathinfinding algorithms that exist. Oh well, I guess trade routes might be one of the things that keep history 'on track' so it might not be so bad in the end.
 
In actual history, dozens of interesting little naval wars were fought over colonial holdings everywhere, especially in the Caribbean. I hope this is reflected better in EU4 than it was in EU3.
 
As far as colonial wars go, this could build off the existing system where you can seize a pre-city colony immediately if your troops occupy it, and it isn't part of the eventual peace settlement. Just make it possible to do this without even being at war with the original owner of the colony, but give the original owner a CB on you for doing it. Of course not for colonies that have grown to city status, which can't be seized like that now. This would allow quite a lot of "no peace beyond the line" action without necessarily embroiling the colonial powers in a general war, unless one of them wanted to escallate using the CB.

One problem with this is that in the current code having troops enter such a province is highly likely to precipitate a native revolt, which in my experience usually wipes out the natives. I'd like to see less suicidal natives, that (if the army in the province has not deliberately attacked them) take into account the disparity of forces before revolting, and if they do revolt will terminate their revolt at some casualty level well below 100%. If my colonial rivals can snag my colonies easy if I don't station a garrison, but (as today) if I do station a garrison it practically automatically wipes out the natives, I won't like that.
 
As far as colonial wars go, this could build off the existing system where you can seize a pre-city colony immediately if your troops occupy it, and it isn't part of the eventual peace settlement. Just make it possible to do this without even being at war with the original owner of the colony, but give the original owner a CB on you for doing it. Of course not for colonies that have grown to city status, which can't be seized like that now. This would allow quite a lot of "no peace beyond the line" action without necessarily embroiling the colonial powers in a general war, unless one of them wanted to escallate using the CB.

One problem with this is that in the current code having troops enter such a province is highly likely to precipitate a native revolt, which in my experience usually wipes out the natives. I'd like to see less suicidal natives, that (if the army in the province has not deliberately attacked them) take into account the disparity of forces before revolting, and if they do revolt will terminate their revolt at some casualty level well below 100%. If my colonial rivals can snag my colonies easy if I don't station a garrison, but (as today) if I do station a garrison it practically automatically wipes out the natives, I won't like that.

1. To my mind, the "seize" options should apply to colonial cities, as well as to colonies. But ideally, it'd be something you could do only after occupying it for a while.

2. There are ways around the natives problem. In my mod, they come back.
 
1. To my mind, the "seize" options should apply to colonial cities, as well as to colonies. But ideally, it'd be something you could do only after occupying it for a while.

2. There are ways around the natives problem. In my mod, they come back.

That works... the idea still being you can pick off some squatter colony without automatically precipitating WW-zero in continental Europe.

I'll have to look at your mod to see how you did that, but I'm assuming some sort of event?
 
1. To my mind, the "seize" options should apply to colonial cities, as well as to colonies. But ideally, it'd be something you could do only after occupying it for a while.

2. There are ways around the natives problem. In my mod, they come back.

that doesn´t look quite real, tbh
 
I like the idea of greater limitations to colonies if you don't have an Atlantic coast. I think a Mediterranean power shouldn't be able to colonize unless they either pick up a province around the straits of Gibraltar or have military access from one of the countries that does. It's always bothered me to see Tuscany and the Papal States go colonizing. Denmark should be able to control whether Baltic coast powers go colonizing as well.
 
I'm a bit confused about the static trade routes. Is it 100% impossible to create or encourage the creation of a new CoT on a route? It would be nice if Spain could simply establish a new CoT at Guantanamo if the Brits pull some cheese like taking only Havana. Of course, if Paradox does away with intermediate CoT's that wouldn't be an issue, would it.
 
I'm a bit confused about the static trade routes. Is it 100% impossible to create or encourage the creation of a new CoT on a route? It would be nice if Spain could simply establish a new CoT at Guantanamo if the Brits pull some cheese like taking only Havana. Of course, if Paradox does away with intermediate CoT's that wouldn't be an issue, would it.

In your example if theres a CoT at havana and Britain has colonized that one. This CoT then has different trade routes like the Alexandria one already shown in the video, which had 3 outgoing trade routes. So with the information we have i would guess a Havana CoT will have different outgoing trade routes. Could be to London, Paris, Lisboa and whatever the spanish one is named. Now since Britain has Havana they will ofcourse benifit from having the CoT but alot of the income will also be channeled into the outgoing routes. Now if the CoT area of Havana is lets say the caribbean this would mean that if the french, portuguese and spanish also had colonized islands in the caribbean they will be able to send their navies to protect trade. Hence stealing the trade from the other countries and the CoT. Maybe fighting a navy war over it if theres different navies trying to secure the same route ? Hence you dont really need the ability to build CoTs as thats not the important thing in trading anymore. (now how the small countries get their share if they do not have a CoT from the start thats a different matter and quite interessting how it will be solved)
Ofcourse this is based on that you need a area in the CoT area (like venice have crete in the alexandria CoT area)

I believe the new system wont be as much if you have the CoT or not, but more if you have the navy and merchants to secure the important trade routes to channel all that beautiful gold back to the capital. And if you need to have a province in the CoTs area to be able to "protect trade" then that would lead to countries wanting as few other countries in their CoT area as possible i would imagine.
 
That works... the idea still being you can pick off some squatter colony without automatically precipitating WW-zero in continental Europe.

I'll have to look at your mod to see how you did that, but I'm assuming some sort of event?

I've got the natives working, but not the other, colonial war feature, so it's not in RM.

that doesn´t look quite real, tbh

Which one?