Hello everyone, i'll be brief. I am looking into modding and fairly new at the coding. I have some ideas i'd like to try but unsure how to go about it as my searches online haven't yielded results that help. In essence i'd like to change how "counties" are by creating "landscape" holdings, for example mountain, field, forest etc. These holdings would allow very limited building in them to owner of the county, for example the mountains can have mines, foundries and forges...maybe even rock quarries while forests may have furriers, tanneries, pitch gathers, timber and woodworks, and fields would have pastures, farmlands etc. Each of these would be vulnerable to raids as they exist outside of the walls of cities or castles <so how to assign siege order would need work as well> but protected by forts...or perhaps fortifications limited to their region like a mountain holdfast. I want to set up events of course that cause things like forest fires, prairie fires, droughts, etc... even allowing for special events to hunters liek the great stag being more likely to occur if one holds large tracts of forests. Creating crown rules allowing serfs to use things like forests to gather wood and hunt pr limiting it for the nobles. More serf allowance increases serf loyalty, growth and productivity but also increases chance of overuse events that cause forests to be reduced to lower tree groves and eventually if unchecked to fields. Rulers can place protections on regions allowing them to regain trees and animals to hunt by restricting use. forests with lumbering would decrease costs of construction and maybe time to build as well while mountain quarries would do the same for forts, fortifications and castles.
You get the idea...but to really work this idea out id have to
A. know how to add holdings to exceed the 7 maximum both in the UI graphics and the game rules <adding holding names for forests mountains etc is easy enough for the name issues> Is this even possible?
B. how to change the siege order so that unprotected regional improvements are vulnerable to sieges and raids. Ideally i'd like to have 12 or 15 holdings so that breadbasket areas could have massive farmlands and pastures, while tracts of Russia would be vast forests. Middle east and North Africa could have massive desert regions with very limited use.
C. how to rescript holding conversions to take into account new types for events and ruler focus...for example while overforesting by accident can cause forests to reduce to groves, a lord might also deliberately eliminate a forest to build new farmlands or a new castle after spending the money and time. Forest fires might do this as well.
I can see a lot of possibilities allowing for dynamic game change and focus...for example merchants might want more forests for trade resources, while some lords want more farms to feed their armies, or pastures for horse troops. Instead of retinues neing so unrestricted, limit them based on resources their lands provide...pastures for horse based troops, forests for archers <until crossbows at which time the hunting skills are not so needed>, ironmines for heavy infantry or knights as armor can be very expensive.
Just an idea area, what do you all thing ...about whether it can be done, and if it can how can it be made better? Thanks in advance
You get the idea...but to really work this idea out id have to
A. know how to add holdings to exceed the 7 maximum both in the UI graphics and the game rules <adding holding names for forests mountains etc is easy enough for the name issues> Is this even possible?
B. how to change the siege order so that unprotected regional improvements are vulnerable to sieges and raids. Ideally i'd like to have 12 or 15 holdings so that breadbasket areas could have massive farmlands and pastures, while tracts of Russia would be vast forests. Middle east and North Africa could have massive desert regions with very limited use.
C. how to rescript holding conversions to take into account new types for events and ruler focus...for example while overforesting by accident can cause forests to reduce to groves, a lord might also deliberately eliminate a forest to build new farmlands or a new castle after spending the money and time. Forest fires might do this as well.
I can see a lot of possibilities allowing for dynamic game change and focus...for example merchants might want more forests for trade resources, while some lords want more farms to feed their armies, or pastures for horse troops. Instead of retinues neing so unrestricted, limit them based on resources their lands provide...pastures for horse based troops, forests for archers <until crossbows at which time the hunting skills are not so needed>, ironmines for heavy infantry or knights as armor can be very expensive.
Just an idea area, what do you all thing ...about whether it can be done, and if it can how can it be made better? Thanks in advance