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What is the conflict? Can you change the key binding?

Move It is updated but there could still be problems so any info is very welcome.
does not give any "hint" to what the issue is. but I narrowed it down to "move it" by loading the first 5 mods, then got the error msg. then one by one removed mods till it was just "Move it", and still had the error msg....

I then reloaded the other 4, leaving off move it, and now my keyboard works
 
With me, it showed a keyword conflict in the main menu. If I clicked on it, I found out, what it was and fixed it in the general keys settings. However, Move it doesn't load with me at all in game. So, I still can't play again...
 
i tested the game, and yes it give me key conflict error, clicked on it, the camera movements keys were in conflict (game own keys), looked for other key conflict in mods, and nothing showed up. Move It worked just fine after loading my save game... So i don't know what could it happen to you guys...
I use Skyve, and i disabled the not working mods after the patch. Try only loading Move It and see if the problem persist.
Sometimes one mod bugs other mod.
 
i tested the game, and yes it give me key conflict error, clicked on it, the camera movements keys were in conflict (game own keys), looked for other key conflict in mods, and nothing showed up. Move It worked just fine after loading my save game... So i don't know what could it happen to you guys...
I use Skyve, and i disabled the not working mods after the patch. Try only loading Move It and see if the problem persist.
Sometimes one mod bugs other mod.
thats exactly what i did to figure out that it was move it that was killing my game..... only move it mod loaded, no keyboard
 
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thats exactly what i did to figure out that it was move it that was killing my game..... only move it mod loaded, no keyboard
Oh, I'm sorry to hear that.

try this:
Intersting update, no mod keybinds work unless I reset one of them. . .

So if anyone is having issues just reset one bind and the rest work. Move It is ingrained in my head from CS1 that its usually the first bind I use.

Thanks for all you do Quboid!
 
I seem to be getting a TON of crash-to-desktops when running this Mod. Sometimes within 5 minutes of starting the game up. I wasn't able to identify any specific actions that would cause the game to crash. It was seemingly random, but I did get a few crashes when trying to enable manipulation mode, select a node, AND when trying to adjust a node's height via the hotkey (that list is not a sequence, each individual action seemed to cause a crash at random times) but it would also crash out of nowhere while simply moving the camera around or doing nothing at all. I've disabled only this mod and the game has become incredibly stable again, and I don't really get any crashes at all.

I checked the logs folder and I'm not seeing anything that would indicate some sort of error. Can someone point me towards where I should look to find out what's going on? Do I have to enable another setting to get verbose logging?
 
I seem to be getting a TON of crash-to-desktops when running this Mod. Sometimes within 5 minutes of starting the game up. I wasn't able to identify any specific actions that would cause the game to crash. It was seemingly random, but I did get a few crashes when trying to enable manipulation mode, select a node, AND when trying to adjust a node's height via the hotkey (that list is not a sequence, each individual action seemed to cause a crash at random times) but it would also crash out of nowhere while simply moving the camera around or doing nothing at all. I've disabled only this mod and the game has become incredibly stable again, and I don't really get any crashes at all.

I checked the logs folder and I'm not seeing anything that would indicate some sort of error. Can someone point me towards where I should look to find out what's going on? Do I have to enable another setting to get verbose logging?
ctrl+z crashes game very often if I do it when I have moved a building, or something else that then conflicts in space with anarchy.
 
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Hi there Quboid :)

First of all, thank you for this essential gift to CS:2! I just wanted to check something before I waste your time with a bug report. When I use Move It in CS2, I cannot see the zoning grid, to help me line up buildings. Am I missing something, or is that feature not implemented?
 
I was wondering if it was possible to add an option to the manipulation tool with MoveIt?
I would like the option to Not move the road while I am using the manipulation. I would just like to slide the node back some. Like Node Controller works in CS1.
 
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