This research give player a lot of flexibility in terms of dome rules, mostly for specialized domes. Research ones, retirements ones, kids/educational ones - any will benefit greatly from ability to strictly enforce specialist rules without forcing valuable specialists to be wasted on non-specialist jobs. Or, in case of retirement dome, even properly working - since there is no guarantee all home slots will not be reserved by seniors, leaving workplaces unattended.
Alas, all of that is gated behind the randomized breakthrough. For the most part there are no 'absolutely have to have' techs in this game. You could argue that multispiral dome, nano refiment, positronic brain and a few others change game in such a drastic manner that incorporating them into the base game is needed - but that's precisely what makes every run a bit different, and that's a good thing. With the service bot research, however, I think that including this particular one into game will be nice. Maybe change robotics branch a bit - place it into tier 2-3 and merge two other techs into one (combine both shuttle speed and cargo; drone battery and low-g speed etc)
Alas, all of that is gated behind the randomized breakthrough. For the most part there are no 'absolutely have to have' techs in this game. You could argue that multispiral dome, nano refiment, positronic brain and a few others change game in such a drastic manner that incorporating them into the base game is needed - but that's precisely what makes every run a bit different, and that's a good thing. With the service bot research, however, I think that including this particular one into game will be nice. Maybe change robotics branch a bit - place it into tier 2-3 and merge two other techs into one (combine both shuttle speed and cargo; drone battery and low-g speed etc)
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