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John_Sux

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May 6, 2018
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There is this new debug window that opens alongside the old console. They are on top of each other by default, though I can move the debug window out of the way. But is there some config file somewhere that lets me move the debug window's default position? For example, under the console as in the picture. By specifying the number of pixels to offset or something like that.
 

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I have no idea. I think your best shot would be the good folks in User Mods, so over there we go!
 
As far as I understand this isn't a modded thing. The debug view seems to be a new feature in the place as the console.

Adjusting something small like this in a text file is a step removed from adjusting in-game settings and having them change text file values similarly.
 
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This involve interface modding.

first, type "guibounds" inside your console, you might see that there are red frames all around, they highlight the layers and components that make up the ui.
hover your mouse over the new debug window, and I suspect you see it showing the components that construct the ui and pointing to a file inside the interface folder, named "console.gui" (just making a guess here I don't have 3.10 yet because there are too many bugs :)

I suspect that you just want to edit the position of the debug window and don't want to mess it up, so be sure to make a extra backup of the ui before you edit it!
every ui in Stellaris are made layer by layer. Every UI begins with a guiType, which will contain all components. the next is containerWindowType, which literally acts as a container that contains other components, stacking to make the ui. the order of the layers stacking are based on the sequence of the code, also the indentations too.
I suspect a new containerWindowType has been created to contain the new debug window parallel to the old console. now you have too options to locate where does the code of the ui locate. 1. look inside the console.gui, and scroll down to find the least indented containerWindowType other than the original console. how do you differentiate? look at the name element. The other way is the "guibounds" command. hover you mouse to the edge of the ui until there is one bracket left, and that is your base container. I suspect that it shows the line number of the code, go to your file and press ctrl+G and type in the line number. (again, I didn't update, so I'm guessing :)

finally, you can edit the location of the window, edit the position element, which probably looks like this “position = { x = @random_value y = @random_value }”. The @xxx are just a global variable created before, you can probably find it at the beginning of the file. if you can't, use ctrl+F. after you made the edit, use "reload_gui" command to reload your ui without reloading the game. "debugtooltip" also work, just ctrl+alt+right click the ui to open up a interface that you can reload the gui with.
"reload console.gui" doesn't work on my computer, but maybe it work on yours.

hope this is what you need.
 
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