OK, this is from my satarday game (LUIII) which I GM and host.
1) a manu did not finish building. is this truely a bug (and the manus should be edited in) or is this a conscious design feature and its the player's tough luck? opinion is split.
2) a player's connection dropped and we played on without them for a few months as it was end of session and no time for a rehost. the player claims that that two events did not fire. i checked the history and the first was in the log and the other wasn't. the first multiple choice event fires between 1640-1660, the second between 1640-1670.
so if there is no player to make a choice and no AI to make the choice either, did anything happen with the first event? or should i fire it? and should i fire it now or in 1660.
i dislike doing edits in principle as the practise sometimes rewards whingers and lobbyists. anyhow, in both these cases, the players are not whingers, so i'm just looking at this as objectively as possible.
1) a manu did not finish building. is this truely a bug (and the manus should be edited in) or is this a conscious design feature and its the player's tough luck? opinion is split.
2) a player's connection dropped and we played on without them for a few months as it was end of session and no time for a rehost. the player claims that that two events did not fire. i checked the history and the first was in the log and the other wasn't. the first multiple choice event fires between 1640-1660, the second between 1640-1670.
so if there is no player to make a choice and no AI to make the choice either, did anything happen with the first event? or should i fire it? and should i fire it now or in 1660.
i dislike doing edits in principle as the practise sometimes rewards whingers and lobbyists. anyhow, in both these cases, the players are not whingers, so i'm just looking at this as objectively as possible.