1. Obey the GM. He is your King and Absolute Ruler.
2. The GM reserves the right to edit out the effect of a bug, when he thinks this is necessary. See rule 1.
3. There's a stab hit rule to prevent eternal wars:
* If you have been at war for 3 years or more with another nation
* and that nations sends you a stabhitting peaceoffer
* and you are at stab -3
* and the peace offer is based upon a warscore of -99 for you, then you must accept the stab hit peace offer.
Note: it is recommended that you pause the game and inform your opponent that you are about to force him to a peace this way, then he can check the current WS.
4. Naval/Land sliders will be locked at 5. Any further moves will be reset after session.
5. If you get vassalised by a human player you must stay that way for 20 years, unless the overlord chooses to break it. After 20 years the vassal can break vassalage, the overlord can then choose to attack them after that again or let them go.
As a vassal :
* You cannot enter any other alliance than that of your overlord.
* You must accept a proposal of TA/MA from your overlord.
* You are not allowed to start any wars without permission of your overlord
* You cannot give or acquire MA to any power without your Overlord's consent.
* You are *not* required to dow someone at the command of your overlord, send him cash at his command or generally help your overlord if *he* is the aggressor in a war.
6. Formal Alliances (involving two or more players) must be disbanded after conclusion of war. They are not allowed during peacetime.
7. Using certain exploits is forbidden. See below for more details.
General rule: if you think something is an exploit, then it is likely that it is one. When in doubt ask the GM.