ive got this document for sniperwiking, and maybe is posted here somewhere, but i couldnt find it.
i like most over these rules alot and they surely make the game better balanced.
Hearts of Iron multiplayer - House rules
For the 1936 standard scenario, v 1.03
Alliances:
Axis: Germany, Italy and perhaps Japan (If Japan would like to join the Axis side)
Allies: UK, USA (NOT allowed to declare war on the Comintern)
Comintern: USSR (NOT allowed to declare war on the allies)
Nat.China is NOT allowed to join the axis. They are allowed to join the allies.
(If Nat.China should be able to join Comintern is still not solved, so untill it´s solved,
China is forbidden to join Comintern)
Japan is not allowed to join either the allies or the comintern, the are only allowed
to be outsiders or part of the axis.
Brazil (allowed to join any alliance? Rule not set yet!)
Rules:
1. USSR are not allowed to declare war (on any country) untill they have a
landborder with Germany OR France have been annexed/"vichied" by Germany!
(Maybe we have to set a rule that says 1 month after France has fallen? Or maybe this is enough?)
2. The Ribbentrop pact should be according to history
3. No nukes
4. Tech Trading, you are only allowed to trade the "Theory" techs and ONLY within your alliance,
USA/UK and GERMANY/ITALY only! Japan, Russia, China and Brazil are on their own.
"Early Infantry Weapons" is a theory tech, it allows you to reseach
"light mortar", light mortar is an application of the theory.
It´s very easy to spot the theory techs inside the game so it shouldn´t cause any problems.
This rule is great because the "theory" techs is not enough to actually produce or improve
anything. You still need to research the techs below the "theory" in the techthree.
Special USA-Nat.China tech rule:
The USA are allowed to give Nat.China the following techs anytime it wants:
Infantry:
Early Infantry --> Light Mortar
Basic Infantry Weapons --> 3-4 diffrent techs in this subtree choosen by USA/China
Industry:
Hydrogenation --> Basic Syntetic Oil Plants (coal to oil)
Polymerisation --> Syntetic rubber plants (oil to rubber)
Plastics --> None (only the theory tech this time)
Land Doctrines:
Great war experinces analysis --> 2 diffrent techs in this subtree choosen by USA/China
Electronics:
Decimetric Radar --> 2 diffrent techs from this subtree choosen by USA/China
5. There are several sealanes that you can´t travel through if the enemy controlls it.
They are:
Kattegatt
Gibraltar Strait
The English Channel
Kattegatt:
If a player controlls Denmark and Oslo then ships can´t pass
through Kattegatt into (or out from) the Baltic (Östersjön).
Gibraltar Strait:
The player that contolls Gibraltar decides who are allowed to
pass through Gibraltar Strait or into.
The English Channel:
If an alliance controlls both sides of any of the three(3)
narrow passages in the channel, then they prevents enemy ships
from sailing through it or into.
The Sea of Marmara (Near Istanbul, Turkey)
If an alliance controlls both sides of the channel
then they prevents enemy ships from sailing through or into.
In peace time, everyone is allowed to sail all seasquares.
Submarines are exepted from this rule, they are allowed to sneak everywhere.
Convoys are also allowed to (try) and pass.
Besides passing through, it´s also forbidden to place a navy in these squares unless you control them.
So you can´t place a navy in the "Gibraltar Strait" seasquare, Kattegatt or the English Channel squares
in question.
6. Stay realistic and somewhat historical
(ie, USA shouldn´t go rampage in South America, Italy shouldn´t attack USA in 1936 and so on)
7. Make this game as funny and enjoyable as possible for every involved player, not only yourself!
8. Don´t exploit any faults or bugs in the game.
9. Don´t do anything that isn´t mentioned in these rules that you feel is wrong. (ask first)
10. Don´t quit the game because it´s going bad for you, stick with it to the end! No quitters!
11. You are allowed to choose and play another country if your starting country is annexed.
However, this country must be of the same alliance as your starting country.
13. The US may build a maximum of 6 Paratrooper divisions, Germany max 4 divisions, the rest max 3 div
14. If Germany are going for operation sealion (attacking UK homeland) prior to 1936-37, then
they have to declare war on the USA. If Germany starts war later and manage to capture 3 provinces
or London, they have to declare war on USA.
15. ABSOLUTELY NO CHEATING! If anyone is found cheating his name and IP
will be exposed on the official HOI MP forums
i like most over these rules alot and they surely make the game better balanced.
Hearts of Iron multiplayer - House rules
For the 1936 standard scenario, v 1.03
Alliances:
Axis: Germany, Italy and perhaps Japan (If Japan would like to join the Axis side)
Allies: UK, USA (NOT allowed to declare war on the Comintern)
Comintern: USSR (NOT allowed to declare war on the allies)
Nat.China is NOT allowed to join the axis. They are allowed to join the allies.
(If Nat.China should be able to join Comintern is still not solved, so untill it´s solved,
China is forbidden to join Comintern)
Japan is not allowed to join either the allies or the comintern, the are only allowed
to be outsiders or part of the axis.
Brazil (allowed to join any alliance? Rule not set yet!)
Rules:
1. USSR are not allowed to declare war (on any country) untill they have a
landborder with Germany OR France have been annexed/"vichied" by Germany!
(Maybe we have to set a rule that says 1 month after France has fallen? Or maybe this is enough?)
2. The Ribbentrop pact should be according to history
3. No nukes
4. Tech Trading, you are only allowed to trade the "Theory" techs and ONLY within your alliance,
USA/UK and GERMANY/ITALY only! Japan, Russia, China and Brazil are on their own.
"Early Infantry Weapons" is a theory tech, it allows you to reseach
"light mortar", light mortar is an application of the theory.
It´s very easy to spot the theory techs inside the game so it shouldn´t cause any problems.
This rule is great because the "theory" techs is not enough to actually produce or improve
anything. You still need to research the techs below the "theory" in the techthree.
Special USA-Nat.China tech rule:
The USA are allowed to give Nat.China the following techs anytime it wants:
Infantry:
Early Infantry --> Light Mortar
Basic Infantry Weapons --> 3-4 diffrent techs in this subtree choosen by USA/China
Industry:
Hydrogenation --> Basic Syntetic Oil Plants (coal to oil)
Polymerisation --> Syntetic rubber plants (oil to rubber)
Plastics --> None (only the theory tech this time)
Land Doctrines:
Great war experinces analysis --> 2 diffrent techs in this subtree choosen by USA/China
Electronics:
Decimetric Radar --> 2 diffrent techs from this subtree choosen by USA/China
5. There are several sealanes that you can´t travel through if the enemy controlls it.
They are:
Kattegatt
Gibraltar Strait
The English Channel
Kattegatt:
If a player controlls Denmark and Oslo then ships can´t pass
through Kattegatt into (or out from) the Baltic (Östersjön).
Gibraltar Strait:
The player that contolls Gibraltar decides who are allowed to
pass through Gibraltar Strait or into.
The English Channel:
If an alliance controlls both sides of any of the three(3)
narrow passages in the channel, then they prevents enemy ships
from sailing through it or into.
The Sea of Marmara (Near Istanbul, Turkey)
If an alliance controlls both sides of the channel
then they prevents enemy ships from sailing through or into.
In peace time, everyone is allowed to sail all seasquares.
Submarines are exepted from this rule, they are allowed to sneak everywhere.
Convoys are also allowed to (try) and pass.
Besides passing through, it´s also forbidden to place a navy in these squares unless you control them.
So you can´t place a navy in the "Gibraltar Strait" seasquare, Kattegatt or the English Channel squares
in question.
6. Stay realistic and somewhat historical
(ie, USA shouldn´t go rampage in South America, Italy shouldn´t attack USA in 1936 and so on)
7. Make this game as funny and enjoyable as possible for every involved player, not only yourself!
8. Don´t exploit any faults or bugs in the game.
9. Don´t do anything that isn´t mentioned in these rules that you feel is wrong. (ask first)
10. Don´t quit the game because it´s going bad for you, stick with it to the end! No quitters!
11. You are allowed to choose and play another country if your starting country is annexed.
However, this country must be of the same alliance as your starting country.
13. The US may build a maximum of 6 Paratrooper divisions, Germany max 4 divisions, the rest max 3 div
14. If Germany are going for operation sealion (attacking UK homeland) prior to 1936-37, then
they have to declare war on the USA. If Germany starts war later and manage to capture 3 provinces
or London, they have to declare war on USA.
15. ABSOLUTELY NO CHEATING! If anyone is found cheating his name and IP
will be exposed on the official HOI MP forums