• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Mar 7, 2002
688
0
Visit site
Would be great if some people with experience could post some strategies, tactics and tips + tricks for multiplayer games here.


From my (very limited) experience so far:

- Changing the army quality slider towards high quality:
A human opponent might make the mistake of underestimating the strength of your army. This can easily be his/her last mistake.
 
Originally posted by Isebrand
Would be great if some people with experience could post some strategies, tactics and tips + tricks for multiplayer games here.


From my (very limited) experience so far:

- Changing the army quality slider towards high quality:
A human opponent might make the mistake of underestimating the strength of your army. This can easily be his/her last mistake.

but then again...u also run the risk of being bleed away....when both initial starting armies have been bleed down it makes one hell of a difference how much manpower u get every month...but in general ofcause its always good to have high morale....
 
a tip...

Warexhaustion! - this can be a very effektive weapon against someone who has a lot more non-core provinces than you...additionally its also a big help u you are more decentralized/narrowminded than your opponent since this can lower your max warexhaustion with up to 4...which really makes a huge difference when u consider that non-core territories suffer double warexhaustion...so its not something to ignore ...the difference between +12 revolt risk and +20...(or +28 if u are max innovative & centralized) is really something which can be felt.
 
Originally posted by Isebrand
Would be great if some people with experience could post some strategies, tactics and tips + tricks for multiplayer games here.

Although not quite what you are asking for....you may find some good and usable info in the AAR's.

Check the AAR, Juxtaposition (link in my sig) for some MP strategies. Also...one written by Storey (similar to MP)...The Alliance...is pretty informative.;)

Some of the other AAR's present good strategy tips (which can easily be applied to MP) Orleans - The Ultimate Challange of The Time
, World Conquest For Dummies, The Ultimate True Knights Story - SlideShow, etc....you need to pick and choose though...some just go off on a tangent and don't tie into the game that well. Look for ones that have screenshots and discuss thoughts/strategies behind decisions.
 
AI alliances

One of the things that always seems to underline a players effectiveness to me is their ability to handle alliances.

A surprising number of players fail to form alliances with the AI. They all to often conquer the AI nation instead of vassalizing it or befriending it. Of course in expanding your nation you have more resources but in MP having a large AI alliance can do significant damage to opponents.

The reason is simple in MP time is crucial, especially in war. If you have AI nations in support they, whilst not great, are added problems for your opponent to handle. Its almost impossible to defend against numberous attacks from multiple directions in MP. There simply isnt the time to counter every attack and thrust. I have been defeated a number of times by this system and its very effective when used against a large power. AI nations have large resources at very hard level and can keep pushing on.

Players all to often form alliance with one another. Which automatically halves the number of AI's you can have in support. If a player is going to support you he will do so regardless of an alliance.

The only time I recommend player-player alliances is when you are clearly a dominant or subserviant power. That way you can get some form of protection or control over the situation.
 
@Boehm - I agree, just had a MP game with a human player controlled Austria disintegrating after a goverment collapse from warexhaustion. Definetly a thing to watch out for.

@bmoores - haven't thought about it, but IMHO good point. Doesn't make much sense to ally with a player. But having a lot of AI allies really can make the difference.
 
If you're playing in Russia, or other cold places, more quantity and less quality are a necessity. When winter hits, do you really want your crack 30,000 man army to wither away from attrition, and not be able to replace it? In places further west (in Europe) more quality can be much more helpful, but in the east it can lead to your defeat.
 
I don't really use a set strategy in my games. I just observe how the AI and human players are doing then react to that. So I am continually changing my strategy. I have found the worse thing you can do is pick one certain thing and go with it.
 
Well, that's one thing. Strategy can either make you predictable, or give you an edge. If you go with the "charge with large cav force then follow up with infantry and artillery, then swiftly retreat" 'strategy' every time, then you'll end up being defeated once your opponent discovers this. If you wield your army in a certain way that gives you an advantage in one important area, but know how to escape or avoid defeat in other areas which you may be left weakened, then that can be a huge advantage.
 
Exactly, never realy on one or two strategies and hope they will save your bacon everytime. Especially the more known ones, as if they are that well known, you don't have a chance of pulling them off. You should adjust your playing technique to fit with what ever the situation is.
 
@BuB - we are not talking about a manual "build your own Empire in 20 days". A succesful strategy will always take the current situation into account and anticipate the moves of your opponents.
A totally different thing is tips & tricks. Here you have for a given situation a blueprint how to react. This might help a not so experienced player. Especially when unsure about some game mechanics. For instance - "don't use cavallary in mountainious areas" falls into this cathegory.

And, btw, what is this cavalary charge tactic about ? :)
 
Huh, that's already it ? The concentrated MP wisdom in this forum ?
Anybody ?
 
Heres a tip.

Becareful of lag! I've taken loans out without having any idea. One moment and making money 5 years later the bank wants me to pay off 2 loans that I had no clue about.

I tend to make human alliances because someone might think twice before dow'ing on me when 2 other humans (better I then the AI) are in the alliance.

Have more Cavalery then your opponent!

Keep you inflation lower then the other humans. Your purchasing power will help you in wars when you can afford to use up your man power pool.
 
The lag issue is really something to watch out for.
An additional issue here is that one might unintentionally cheat (merchants) - and I hate it if it happens by accident that I place more merchants than I'm allowed to.


Originally posted by Chopain

I tend to make human alliances because someone might think twice before dow'ing on me when 2 other humans (better I then the AI) are in the alliance.


I disagree here. Human player will help you / not help you regardless of any alliances. IMHO it is much more important to have computer allies.

They have the advantage of making human players think twice before they attack.
 
Originally posted by Isebrand
I disagree here. Human player will help you / not help you regardless of any alliances. IMHO it is much more important to have computer allies.

They have the advantage of making human players think twice before they attack.
Exactly. The other humans are either with you or against you (usually, you know when you start the game what the case is ;)).
 
agreed

Human alliances only really seem to work when one player is distinctly weaker and its a definitive guarentee that one you would be attacked by them and is a strong discouragement for any one else attacking you. A good example is the Dutch player who is generally weaker than his large land power neighbours and doesnt really need to be looking for continental allies on the scale that France, Spain and Austria need to be.
 
After playing the GC (LAN, 6 players) continually for more than 200 years I would say that a human ally is of course better than a NPC (no-player-country :). However, a human player might also be better in stabbing you in the back.

NPCs might be useful in the "tactical" part of the game (sending some harrasing armies here and then) but in the strategic part NPCs cannot be an as clever alliance partner as a human player would be.