TAF said:Specifically using internet lag as a tool to knowingly obtain a result or advantage the game engine would not otherwise let you do, is an exploit, not a 'tactic"---and should not be used.
What about lag orders? When you've got a crucial leader like Blucher who's down to 5k and Napoleon or whoever is chasing him with a 300k army, do you wait until the battle begins to begin a retreat, so as not to use lag to your advantage, or do you spam your retreat orders like a maniac, so that your orders will arrive just as the battle starts?
It sounds one that only puts you on the same level as the host, but it actually gives the lagger an advantage. When a battle begins, you get popups that can prevent you from retreating quickly enough. If they cost you only a day or two, that can cost you your army easily. But if you're lagging, say by three days, three days before the battle you've spammed your orders, and then when the battle starts and you get the popups, you've already retreated so there's no chance of losing the army because of the annoying popups.
It's unfair to the host, but of course the host has advantages of his own. In most situations, war is easiest for the host because he's the most uptodate player on the battlefield. If you argue for players taking no advantage of lag, you're arguing that the host be granted huge advantages over everyone else. , with nothing to compensate the other players.