Our gaming group is looking to start up a FFA game, and would like some suggestions on rules from some old salty MP veterans.
Our primary goal: Keep everyone in the game until the end, ie. no eliminations.
My initial thought is to create rules for vassalization of the conquered. Victory can reduce a nation no further than their core worlds, and connecting systems. That could add some politics for liberating and breaking up power blocks.
Does the wargoal/demand/claim system need any guide rails??
Any tactical rule advise, are "choke systems" to OP??
...we will be playing this on Megacorp and starting sometime mid-late December. As such, I'm not looking for anything overly detailed, as it will probably change.
Our primary goal: Keep everyone in the game until the end, ie. no eliminations.
My initial thought is to create rules for vassalization of the conquered. Victory can reduce a nation no further than their core worlds, and connecting systems. That could add some politics for liberating and breaking up power blocks.
Does the wargoal/demand/claim system need any guide rails??
Any tactical rule advise, are "choke systems" to OP??
...we will be playing this on Megacorp and starting sometime mid-late December. As such, I'm not looking for anything overly detailed, as it will probably change.