Hi again,
Around 7 players, including me, have tried repeteadly to play MP with the latest 1.11 patch (BOXE). We use Jarski's Improved 1936 mod, so our actual checksum is CNNI.
Our problem is that when we choose the scenario inside GR's hosting room, we'll always suffer at least one player unable to load the flags, causing a pop up to the host (the 'failed to compress' one), and the game starts to send all over the scenario to the player as with a corrupt save would. If we try a save game (either sent by host or manually uploaded to the net and stored by the players) instead of an scenario file, we get the same problem, with usually more than one player getting it bugged. Every time a guest gets the bug, his save game or scenario file .eug will get destroyed, reverting to 0 kb.
If we keep trying to reload, the bug will 'expand', never fixing itself (even if we manually send again a clean scenario.eug or a savegame between rehosts), with more players getting it at each reload, even if everything was fine for them a second before.
We tried fresh reinstalls of all the players and repeteadly deleting the config file, and the bug has been the same over 2 different session attempts so it is doubtful network has anything to do.
Also, we use the mod in a mod folder, cheating GR with the settings .txt. However, when players tried to overwrite the main folder to find out if it is related, the issue worked in the same way.
Any idea?
Thanks in advance,
Around 7 players, including me, have tried repeteadly to play MP with the latest 1.11 patch (BOXE). We use Jarski's Improved 1936 mod, so our actual checksum is CNNI.
Our problem is that when we choose the scenario inside GR's hosting room, we'll always suffer at least one player unable to load the flags, causing a pop up to the host (the 'failed to compress' one), and the game starts to send all over the scenario to the player as with a corrupt save would. If we try a save game (either sent by host or manually uploaded to the net and stored by the players) instead of an scenario file, we get the same problem, with usually more than one player getting it bugged. Every time a guest gets the bug, his save game or scenario file .eug will get destroyed, reverting to 0 kb.
If we keep trying to reload, the bug will 'expand', never fixing itself (even if we manually send again a clean scenario.eug or a savegame between rehosts), with more players getting it at each reload, even if everything was fine for them a second before.
We tried fresh reinstalls of all the players and repeteadly deleting the config file, and the bug has been the same over 2 different session attempts so it is doubtful network has anything to do.
Also, we use the mod in a mod folder, cheating GR with the settings .txt. However, when players tried to overwrite the main folder to find out if it is related, the issue worked in the same way.
Any idea?
Thanks in advance,