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XanosEU

Second Lieutenant
43 Badges
Jul 4, 2011
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www.alexandernaehring.eu
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The whole multiplayer part of the game is a really nice idea, but unfortunately the implementation fails to impress me.

First the mentioned problem about bulldozing other player's infrastructure. I understand that it's necessary in some way but there are quite a few options to resolve this problem. Just a few ideas:
For example there could bean option in the lobby, deciding whether player and or city infrastructure can be destroyed by players. Then in the game, players could sell theirinfrastructure to the city, so that other players may be able to destroy / upgrade it or at least be able to build stops on it. Or players could allow other players to destroy their infrastructure like in strategy games when you click an option, that an other player should be allowed to move your units. Simple as that.

More annoying than not being able to bulldoze stuff, is that players are not able to build stops in other players streets. I mean: why the heck shouldn't I be allowed to do this?. At least give me the option to allow this to my fellow players.

Then a thing that really freaks me out: Why is it not possible to build landmarks in multiplayer games? It would be so nice to build landmarks and see the effect on the infrastructure of yourself and your opponent...

While talking of the infrastructure of your opponent? Why doe it have to be so exquisitely hard to find out where my opponent has build it's lines. There has tobe an option to display his/her lines and vehicles the same way I can display mine. I mean if I see a vehicle I can click on it and get all the information in the window I get about my own vehicles when I click them. Same goes for lines and depots and everything else. But it is so damn hard to tell where the lines of the opponent are going and everything.
Even when you are competing with each other these information are crucial to you own companies success!

I completely understand, that fixing anything in the multiplayer (as well as in the editor) does not have top priority. But since you are now working on something big, please consider to at least read through my ideas and think about them ;)
Same goes for the editor. It has not changed since release, and as far as I remember, there should have been an update to it, since some things are obviously missing (like distance when building a road which is display ingame but not in the editor).
 
Upvote 0
Sounds fair to me

My problem is the mp lobby expects u to find players on your own. How about a better implementation of the lobby, to play a sp game and mark urself available and waiting for mp players. When another player joins the lobby, ur alerted to a new player looking for a mp game?