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BakedBongos

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Apr 2, 2020
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This is going to be both a discussion of the issue as well as what I imagine potential fixes could be. Essentially any time a multiplayer game is played, after an obscure and rather inconsistent amount of time 1 to all players in the lobby will desync. Upon desync, reconnection to the already established lobby will result in those same players desyncing at the turn of the next month. Restarting the lobby will still result in a desync within 2-6 months, no matter game speed. We have run games with 16+ people, and have run games with 4 people and it happens the same every time, however with the smaller games we can make it further before the first desync, after which playing multiplayer on that save becomes nearly impossible. I believe a fundamental issue with the game lies either in a discrepancy with the files that forms, the fact that the game states run locally on each machine instead of just being transmitted by the server, or the fact that there is no "resync button" nor multiplayer lobby screen to resume a host. It also seems ridiculous that the game doesn't clear your cache after leaving a mp lobby. Instead the host has to load the save and hotjoin all players. We also have to completely restart our games or else itll desync within the first day. It is honestly a complete hassle, and I know that multiplayer is not your keystone market, however it doesn't make much sense to me to include multiplayer as a feature at all if it isn't going to work. I love this update and you guys are doing great work, I would just like some advice on how to proceed, as well as confirmation on if this is a known bug. Thank you!
 
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SAME THING
Playing with a friend, so 2 players basically

OOS is killing us. I rehost, happens again. If not in first week it will sync out in 5 minutes, it can pass days, weeks or months ingame but game doesn't last more then 5 minutes.

Everything seems to be fine until the first OOS. Should not save that game apparently, though I don't get it what that has to do with anything because every other Paradox game didn't had this issue for us. If OOS happened, we saved and continued from there with a rehost.
 
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The latest patch 2.02 has many MP fixes in it. Did it help these problems for you?